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clyne/gamedev
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refactor
A 2D video game project
Clyne Sullivan
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Texture.cpp
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Author
2016-03-29
began reworking indoors
Clyne Sullivan
2016-03-25
Made textures not blurry
drumsetmonkey
2016-03-04
entity following
Clyne Sullivan
2016-03-03
efficiency stuffs
Clyne Sullivan
2016-02-26
c++'d texture loading
Clyne Sullivan
2016-02-11
Worlds can be themed
drumsetmonkey
2016-01-26
merge
Clyne Sullivan
2016-01-20
merge, particles
Clyne Sullivan
2016-01-20
WIP save/load
Clyne Sullivan
2016-01-19
Color Index can be used to color anything with a solid color
drumsetmonkey
2016-01-19
Stuff
drumsetmonkey
2015-12-08
documentation, dialog box borders
Clyne Sullivan
2015-12-03
enabled werror, wall and wextra (\!)
Clyne Sullivan
2015-12-02
world bg improvements
Clyne Sullivan
2015-12-01
andy cant code
Clyne Sullivan
2015-11-30
switched to 100% new/delete
Clyne Sullivan
2015-11-30
Look at my fancy inventory
drumsetmonkey
2015-11-20
background draw re-do
Clyne Sullivan
2015-11-13
Makefile supports 32 and 64 bit
drumsetmonkey
2015-10-26
Made basic robin texture, pixelated mount washington for backdrop test
drumsetmonkey
2015-10-23
Worked on the new texture library
drumsetmonkey
2015-10-22
Commented more of entities, added new texture namespace and class
drumsetmonkey