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clyne/gamedev
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refactor
A 2D video game project
Clyne Sullivan
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2019-02-25
mem leak patches; world ground from image
Clyne Sullivan
2017-10-22
removed random gen, indoor changes
Clyne Sullivan
2017-10-21
lightsgit status! fireflies
Clyne Sullivan
2017-10-21
z standardization
Clyne Sullivan
2017-10-20
arrow rotation and actual pausing
Clyne Sullivan
2017-10-17
arrow rotation... kinda
Clyne Sullivan
2017-10-17
skirl hostility
Clyne Sullivan
2017-10-16
do not touch birb
Clyne Sullivan
2017-10-12
more lua scripting
Clyne Sullivan
2017-09-28
lua - references
Clyne Sullivan
2017-09-27
lua-scripted wandering
Clyne Sullivan
2017-09-20
inventory remembers slot positions
Clyne Sullivan
2017-09-07
event consumption work
Clyne Sullivan
2017-09-05
saving inventory
Clyne Sullivan
2017-07-30
event feature work; ozone bgm redone
Clyne Sullivan
2017-07-23
source cleanup; beginning of custom attacks
Clyne Sullivan
2017-07-22
dialog options now function
Clyne Sullivan
2017-06-14
enemy flash red!
Clyne Sullivan
2017-06-13
component reorginization; entity flashes
Clyne Sullivan