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<?xml version="1.0"?>
<!-- CURRENCY -->
<currency name="Abe Lincoln" value="1" sprite="assets/items/coin1.png"/>
<currency name="George Washington" value="25" sprite="assets/items/coin2.png"/>
<currency name="Barack Hussein Obama" value="100" sprite="assets/items/coin3.png"/>
<!-- OLD ITEMS -->
<item name="Debug" type="Tool" value="10" maxStackSize="2" width="1" height="1" sprite="assets/items/ITEM_TEST.png" />
<item name="Dank MayMay" type="Tool" value="10" maxStackSize="420" width="10" height="10" sprite="assets/items/ITEM_TEST.png" />
<item name="Your Bag" type="Equip" value="32" maxStackSize="1" width="5" height="5" sprite="assets/items/ITEM_TEST.png" />
<item name="Flashlight" type="Tool" value="1" maxStackSize="1" width="4" height="8" sprite="assets/items/flashlight_off.png" />
<item name="Fried Chicken" type="Food" value="10" maxStackSize="6" sprite="assets/items/FOOD_CHICKEN_FRIED.png" />
<!--###########-->
<!-- NEW ITEMS -->
<!--##########-->
<!-- WEAPONS -->
<item name="Wood Sword" type="Sword" maxStackSize="1" sound="assets/sounds/longSwing.wav" sprite="assets/items/SWORD_WOOD.png" cooldown="250">
<attack effect="assets/effects/starAttack.gif">
i = 1
effect = function()
flash(255, 0, 0)
damage(8)
end
hit = function()
if (i < 80) then
xrange = i
i = i + 1
else
xrange = 0
end
end
</attack>
</item>
<item name="Hunters Bow" type="Bow" drawOffset="5,16" maxStackSize="1" sound="assets/sounds/shortSwing.wav" sprite="assets/items/bow.png" cooldown="600">
<attack effect="assets/effects/starAttack.gif">
effect = function()
flash(255, 0, 255)
damage(4)
end
</attack>
</item>
<item name="Arrow" type="Arrow" damage="1" maxStackSize="99" sprite="assets/items/arrow_crude.png"/>
<!-- UTILITIES -->
<!--<item name="Rusty Lantern" type="Light" radius="150" color="255|255|255" sprite="assets/items/rusty_lantern.png"/>-->
<item name="Mossy Torch" type="Light" fire="true" radius="150" color="245|220|200" sprite="assets/items/basic_torch.png"/>
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