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<?xml version="1.0"?>

<!-- CURRENCY -->
<currency name="Abe Lincoln" value="1" sprite="assets/items/coin1.png"/>
<currency name="George Washington" value="25" sprite="assets/items/coin2.png"/>
<currency name="Barack Hussein Obama" value="100" sprite="assets/items/coin3.png"/>

<!-- OLD ITEMS -->
<item name="Debug"          type="Tool"         value="10" maxStackSize="2"   width="1"  height="1"  sprite="assets/items/ITEM_TEST.png" />
<item name="Dank MayMay"    type="Tool"         value="10" maxStackSize="420" width="10" height="10" sprite="assets/items/ITEM_TEST.png" />
<item name="Your Bag"       type="Equip"        value="32" maxStackSize="1"   width="5"  height="5"  sprite="assets/items/ITEM_TEST.png" />
<item name="Flashlight"     type="Tool"         value="1"  maxStackSize="1"   width="4"  height="8"  sprite="assets/items/flashlight_off.png" />
<item name="Fried Chicken"  type="Cooked Food"  value="10" maxStackSize="6" sprite="assets/items/FOOD_CHICKEN_FRIED.png" />

<!--###########-->
<!-- NEW ITEMS -->
<!--##########-->

<!-- WEAPONS -->
<item name="Wood Sword"     type="Sword"    damage="3"  maxStackSize="1"  sound="assets/sounds/longSwing.wav"  sprite="assets/items/SWORD_WOOD.png" cooldown="250">
	<attack range="6, 2" power="1" effect="assets/effects/starAttack.gif">
		update = function()
			flash(255, 0, 0)
			damage(8)
		end
	</attack>
</item>
<item name="Hunters Bow"    type="Bow"      damage="2"  maxStackSize="1"    sprite="assets/items/bow.png" cooldown="600">
	<attack effect="assets/effects/starAttack.gif">
		update = function()
			flash(255, 0, 255)
			damage(4)
		end
	</attack>
</item>
<item name="Arrow"    type="Arrow"    damage="1"  maxStackSize="99"   sprite="assets/items/arrow_crude.png"/>

<!-- UTILITIES -->
<!--<item name="Rusty Lantern"	type="Light"			 radius="150" color="255|255|255" sprite="assets/items/rusty_lantern.png"/>-->
<item name="Mossy Torch" 	type="Light" fire="true" radius="150" color="245|220|200" sprite="assets/items/basic_torch.png"/>