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<!DOCTYPE html>
<html>
<head>
<style>
body{
font-family:Consolas;
font-size:12px;
}
.branch{
border: solid 1px #000000;
font-family:Consolas;
font-size:12px;
margin:auto 20px;
padding:5px;
}
.collapse{
font-size: 31px;
display:block;
}
.collapse + input{
display:none;
}
.collapse + input + *{
display:none;
}
.collapse+ input:checked + *{
display:block;
}
</style>
</head>
<body>
<h1>Entity Types</h1>
<hr>
<h1 style="font-size:20px;">How it works: (Click the words)</h1>
<label class="collapse" for="_--1">ID (Name)</label>
<input id="_--1" type="checkbox">
<div class = "branch">
<label class="collapse" for="_--1_-1">-1 (Sub-Type)</label>
<input id="_--1_-1" type="checkbox">
<div class="branch"><p> - Subtypes with negative IDS have non-standard traits ie: infinite health, doors can be destroyed with a weapon, spawn points, etc...</p></div>
<label class="collapse" for="_--1_1"> 0 (Base)</label>
<input id="_--1_1" type="checkbox">
<div class="branch"><p> - Subtype 0 is always the base version of that entity, all other ID's are variations</p></div>
<label class="collapse" for="_--1_2"> 1 (Sub-Type)</label>
<input id="_--1_2" type="checkbox">
<div class="branch"><p> - Since the subtype is not 0, this entity is a subversion (modified traits) of that version </p></div>
</div>
<hr>
<label class="collapse" for="_-1">-1 (Structures)</label>
<input id="_-1" type="checkbox">
<div class = "branch">
<label class="collapse" for="_-1_1">1 (Village)</label>
<input id="_-1_1" type="checkbox">
<div class="branch"><p> - village spawns a center of the village which spawns a variety of buildings and NPCS</p></div>
<label class="collapse" for="_-1_2">2 (Castle)</label>
<input id="_-1_2" type="checkbox">
<div class="branch"><p> - Castle - Not yet emplemented</p></div>
</div>
<hr>
<label class="collapse" for="_0"> 0 (Players)</label>
<input id="_0" type="checkbox">
<div class="branch"><p> - Player</p></div>
<hr>
<label class="collapse" for="_1"> 1 (NPCs)</label>
<input id="_1" type="checkbox">
<div class="branch">
<label class="collapse" for="_1_0">0 (Base)</label>
<input id="_1_0" type="checkbox">
<div class="branch"><p> - Villagers are spawned with the village spawn point <br> - The base villagers and the role-assigned villagers with no task with just talk with the player</p></div>
<label class="collapse" for="_1_1">1 (The Merchant)</label>
<input id="_1_1" type="checkbox">
<div class="branch"><p> - The merchant will try to trade the player certain objects for either money or other items of similar worth</p></div>
</div>
<hr>
</body>
</html>
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