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<div class="header">
  <div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
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<div class="title">Arena Class Reference</div>  </div>
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Inheritance diagram for Arena:</div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a535e3722c259e4629bf779f4865df761"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a535e3722c259e4629bf779f4865df761"></a>
&#160;</td><td class="memItemRight" valign="bottom"><b>Arena</b> (<a class="el" href="classWorld.html">World</a> *leave, <a class="el" href="classPlayer.html">Player</a> *p)</td></tr>
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<a class="el" href="classWorld.html">World</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>exitArena</b> (<a class="el" href="classPlayer.html">Player</a> *p)</td></tr>
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<tr class="inherit_header pub_methods_classWorld"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classWorld')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classWorld.html">World</a></td></tr>
<tr class="memitem:aa02f54d5e38bf0e4c67b210ba4e27761 inherit pub_methods_classWorld"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa02f54d5e38bf0e4c67b210ba4e27761"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>addStructure</b> (_TYPE t, float x, float <a class="el" href="world_8h.html#aa4f0d3eebc3c443f9be81bf48561a217">y</a>, <a class="el" href="classWorld.html">World</a> *outside, <a class="el" href="classWorld.html">World</a> *inside)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>addMob</b> (int t, float x, float <a class="el" href="world_8h.html#aa4f0d3eebc3c443f9be81bf48561a217">y</a>)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>addMob</b> (int t, float x, float <a class="el" href="world_8h.html#aa4f0d3eebc3c443f9be81bf48561a217">y</a>, void(*hey)(<a class="el" href="classMob.html">Mob</a> *))</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>addNPC</b> (float x, float <a class="el" href="world_8h.html#aa4f0d3eebc3c443f9be81bf48561a217">y</a>)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>addObject</b> (ITEM_ID, bool, const char *, float, float)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>update</b> (<a class="el" href="classPlayer.html">Player</a> *p, unsigned int delta)</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>generate</b> (unsigned int width)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>generateFunc</b> (unsigned int width, float(*func)(float))</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setBackground</b> (<a class="el" href="world_8h.html#a0678a0e576121a23798fdbd5964143c5">WORLD_BG_TYPE</a> bgt)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setBGM</b> (const char *path)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>bgmPlay</b> (void)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>bgmStop</b> (void)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>addLayer</b> (unsigned int width)</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>draw</b> (<a class="el" href="classPlayer.html">Player</a> *p)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>detect</b> (<a class="el" href="classPlayer.html">Player</a> *p)</td></tr>
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<a class="el" href="classWorld.html">World</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>goWorldLeft</b> (<a class="el" href="classPlayer.html">Player</a> *p)</td></tr>
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<a class="el" href="classWorld.html">World</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>goWorldRight</b> (<a class="el" href="classPlayer.html">Player</a> *p)</td></tr>
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<a class="el" href="classWorld.html">World</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>goWorldBack</b> (<a class="el" href="classPlayer.html">Player</a> *p)</td></tr>
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<a class="el" href="classWorld.html">World</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>goWorldFront</b> (<a class="el" href="classPlayer.html">Player</a> *p)</td></tr>
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<a class="el" href="classWorld.html">World</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>goInsideStructure</b> (<a class="el" href="classPlayer.html">Player</a> *p)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>addHole</b> (unsigned int start, unsigned int end)</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>getTheWidth</b> (void)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>save</b> (FILE *)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>load</b> (FILE *)</td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
Additional Inherited Members</h2></td></tr>
<tr class="inherit_header pub_attribs_classWorld"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_classWorld')"><img src="closed.png" alt="-"/>&#160;Public Attributes inherited from <a class="el" href="classWorld.html">World</a></td></tr>
<tr class="memitem:aaa256245e0bc49ec2fa55f5d48e1959f inherit pub_attribs_classWorld"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aaa256245e0bc49ec2fa55f5d48e1959f"></a>
<a class="el" href="classWorld.html">World</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>toLeft</b></td></tr>
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<a class="el" href="classWorld.html">World</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>toRight</b></td></tr>
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<a class="el" href="classWorld.html">World</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>behind</b></td></tr>
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<a class="el" href="classWorld.html">World</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>infront</b></td></tr>
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std::vector&lt; <a class="el" href="classNPC.html">NPC</a> * &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>npc</b></td></tr>
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<tr class="memitem:ab5120be97f20e7ee24e056127ff3164c inherit pub_attribs_classWorld"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab5120be97f20e7ee24e056127ff3164c"></a>
std::vector&lt; <a class="el" href="classStructures.html">Structures</a> * &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>build</b></td></tr>
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<tr class="memitem:ab45f9d6909b887f01c76bfe6120ccdd9 inherit pub_attribs_classWorld"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab45f9d6909b887f01c76bfe6120ccdd9"></a>
std::vector&lt; <a class="el" href="classMob.html">Mob</a> * &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>mob</b></td></tr>
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<tr class="memitem:afb74ee60415875384d8af0e065d9feb3 inherit pub_attribs_classWorld"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="afb74ee60415875384d8af0e065d9feb3"></a>
std::vector&lt; <a class="el" href="classEntity.html">Entity</a> * &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>entity</b></td></tr>
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std::vector&lt; <a class="el" href="classObject.html">Object</a> * &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>object</b></td></tr>
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<tr class="inherit_header pro_methods_classWorld"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classWorld')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classWorld.html">World</a></td></tr>
<tr class="memitem:a0af69654347b29787877b77020fa0a5a inherit pro_methods_classWorld"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0af69654347b29787877b77020fa0a5a"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>singleDetect</b> (<a class="el" href="classEntity.html">Entity</a> *e)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>deleteEntities</b> (void)</td></tr>
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<tr class="inherit_header pro_attribs_classWorld"><td colspan="2" onclick="javascript:toggleInherit('pro_attribs_classWorld')"><img src="closed.png" alt="-"/>&#160;Protected Attributes inherited from <a class="el" href="classWorld.html">World</a></td></tr>
<tr class="memitem:afd9945f6ede5eabc3ff9243ce2b31247 inherit pro_attribs_classWorld"><td class="memItemLeft" align="right" valign="top">struct <a class="el" href="structline__t.html">line_t</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWorld.html#afd9945f6ede5eabc3ff9243ce2b31247">line</a></td></tr>
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<tr class="memitem:a645767ccf316a9b4469db773ac111ae4 inherit pro_attribs_classWorld"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWorld.html#a645767ccf316a9b4469db773ac111ae4">x_start</a></td></tr>
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<tr class="memitem:a432e07fd7f7504aaa6ff29408afe0678 inherit pro_attribs_classWorld"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a432e07fd7f7504aaa6ff29408afe0678"></a>
unsigned int&#160;</td><td class="memItemRight" valign="bottom"><b>lineCount</b></td></tr>
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<tr class="memitem:a4f8b12f8eda220060ec01c0e9a6b9325 inherit pro_attribs_classWorld"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a4f8b12f8eda220060ec01c0e9a6b9325"></a>
<a class="el" href="structvec2.html">vec2</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>star</b></td></tr>
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<tr class="memitem:accebca6a747c3db27916770507aee04c inherit pro_attribs_classWorld"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="accebca6a747c3db27916770507aee04c"></a>
<a class="el" href="classTexturec.html">Texturec</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>bgTex</b></td></tr>
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<tr class="memitem:a7ca21c1e62a53cf7024801623aa46325 inherit pro_attribs_classWorld"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7ca21c1e62a53cf7024801623aa46325"></a>
Mix_Music *&#160;</td><td class="memItemRight" valign="bottom"><b>bgmObj</b></td></tr>
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<tr class="memitem:ad8269981b3846aa44b721cdeda30911c inherit pro_attribs_classWorld"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad8269981b3846aa44b721cdeda30911c"></a>
char *&#160;</td><td class="memItemRight" valign="bottom"><b>bgm</b></td></tr>
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</table>
<hr/>The documentation for this class was generated from the following files:<ul>
<li>include/<a class="el" href="world_8h_source.html">world.h</a></li>
<li>src/world.cpp</li>
</ul>
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