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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li> </ul>
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<div class="title">inventory.h</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="preprocessor">#ifndef INVENTORY_H</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="preprocessor">#define INVENTORY_H</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span> </div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="preprocessor">#include <common.h></span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="preprocessor">#include <string.h></span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> </div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="preprocessor">#define DEBUG</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span> </div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="preprocessor">#define ID Item(</span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="preprocessor">#define NAME ,</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="preprocessor">#define TYPE ,</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="preprocessor">#define WIDTH ,</span></div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="preprocessor">#define HEIGHT ,</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="preprocessor">#define STACKSIZE ,</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="preprocessor">#define TEX ,</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="preprocessor">#define ENI ),</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="preprocessor">#define STOP )</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> </div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">/*</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"> * A list of all item IDs.</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">*/</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span> </div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="keyword">enum</span> ITEM_ID {</div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>  DEBUG_ITEM = 0,</div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>  TEST_ITEM = 1,</div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>  PLAYER_BAG = 2,</div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>  FLASHLIGHT = 3,</div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>  SWORD_WOOD = 4</div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> };</div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span> </div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="keyword">enum</span> ITEM_TYPE{</div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>  TOOL = 1,</div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>  SWORD = 2,</div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>  RANGED = 3,</div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  EQUIP = 4,</div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>  FOOD = 5</div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span> };</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> </div>
<div class="line"><a name="l00039"></a><span class="lineno"><a class="line" href="classItem.html"> 39</a></span> <span class="keyword">class </span><a class="code" href="classItem.html">Item</a>{</div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="keyword">public</span>:</div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>  ITEM_ID id; <span class="comment">// ID of the item</span></div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>  <span class="keywordtype">char</span> *name;</div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  ITEM_TYPE type; <span class="comment">// What category the item falls under</span></div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>  <span class="keywordtype">float</span> width;</div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>  <span class="keywordtype">float</span> height;</div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>  <span class="keywordtype">int</span> maxStackSize;</div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>  <span class="keywordtype">char</span>* textureLoc;</div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>  <a class="code" href="classTexturec.html">Texturec</a> *tex;</div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  GLuint text;</div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span> </div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  <a class="code" href="classItem.html">Item</a>(ITEM_ID i, <span class="keyword">const</span> <span class="keywordtype">char</span> *n, ITEM_TYPE t, <span class="keywordtype">float</span> w, <span class="keywordtype">float</span> h, <span class="keywordtype">int</span> m, <span class="keyword">const</span> <span class="keywordtype">char</span> *tl);</div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  GLuint rtex(){</div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>  <span class="keywordflow">return</span> tex->image[0];</div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>  }</div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span> };</div>
<div class="line"><a name="l00057"></a><span class="lineno"> 57</span> </div>
<div class="line"><a name="l00058"></a><span class="lineno"><a class="line" href="structitem__t.html"> 58</a></span> <span class="keyword">struct </span><a class="code" href="structitem__t.html">item_t</a>{</div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  <span class="keywordtype">int</span> count;</div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  ITEM_ID id;</div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span> } __attribute__((packed));</div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span> </div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span> </div>
<div class="line"><a name="l00064"></a><span class="lineno"><a class="line" href="classInventory.html"> 64</a></span> <span class="keyword">class </span><a class="code" href="classInventory.html">Inventory</a> {</div>
<div class="line"><a name="l00065"></a><span class="lineno"> 65</span> <span class="keyword">private</span>:</div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> size; <span class="comment">// Size of 'item' array</span></div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  <a class="code" href="structitem__t.html">item_t</a> *inv;</div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  <span class="keywordtype">int</span> os = 0;</div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span> <span class="keyword">public</span>:</div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> sel;</div>
<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  <span class="keywordtype">bool</span> invOpen = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  <span class="keywordtype">bool</span> invOpening = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  <span class="keywordtype">bool</span> invHover = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  <span class="keywordtype">bool</span> selected = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>  <span class="keywordtype">bool</span> mouseSel = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span> </div>
<div class="line"><a name="l00077"></a><span class="lineno"> 77</span> </div>
<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  <a class="code" href="classInventory.html">Inventory</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> s); <span class="comment">// Creates an inventory of size 's'</span></div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>  ~<a class="code" href="classInventory.html">Inventory</a>(<span class="keywordtype">void</span>); <span class="comment">// Free's allocated memory</span></div>
<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  </div>
<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  <span class="keywordtype">int</span> addItem(ITEM_ID <span class="keywordtype">id</span>,<span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> count); <span class="comment">// Add 'count' items with an id of 'id' to the inventory</span></div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  <span class="keywordtype">int</span> takeItem(ITEM_ID <span class="keywordtype">id</span>,<span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> count); <span class="comment">// Take 'count' items with an id of 'id' from the inventory</span></div>
<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>  <span class="keywordtype">int</span> useItem(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>  </div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  <span class="keywordtype">void</span> setSelection(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> s);</div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  </div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  <span class="keywordtype">void</span> draw(<span class="keywordtype">void</span>); <span class="comment">// Draws a text list of items in this inventory (should only be called for the player for now)</span></div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  </div>
<div class="line"><a name="l00089"></a><span class="lineno"> 89</span> };</div>
<div class="line"><a name="l00090"></a><span class="lineno"> 90</span> </div>
<div class="line"><a name="l00091"></a><span class="lineno"> 91</span> <span class="keywordtype">void</span> itemUse(<span class="keywordtype">void</span> *p);</div>
<div class="line"><a name="l00092"></a><span class="lineno"> 92</span> <span class="keywordtype">void</span> initInventorySprites(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00093"></a><span class="lineno"> 93</span> <span class="keywordtype">char</span> *getItemTexturePath(ITEM_ID <span class="keywordtype">id</span>);</div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span> <span class="keywordtype">int</span> getItemWidth(ITEM_ID);</div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span> <span class="keywordtype">int</span> getItemHeight(ITEM_ID);</div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span> </div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span> <span class="preprocessor">#endif // INVENTORY_H</span></div>
<div class="ttc" id="classTexturec_html"><div class="ttname"><a href="classTexturec.html">Texturec</a></div><div class="ttdef"><b>Definition:</b> Texture.h:12</div></div>
<div class="ttc" id="classItem_html"><div class="ttname"><a href="classItem.html">Item</a></div><div class="ttdef"><b>Definition:</b> inventory.h:39</div></div>
<div class="ttc" id="structitem__t_html"><div class="ttname"><a href="structitem__t.html">item_t</a></div><div class="ttdef"><b>Definition:</b> inventory.h:58</div></div>
<div class="ttc" id="classInventory_html"><div class="ttname"><a href="classInventory.html">Inventory</a></div><div class="ttdef"><b>Definition:</b> inventory.h:64</div></div>
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