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#ifndef TEXTURE_H
#define TEXTURE_H
#include <common.h>
#define DEBUG
namespace Texture{
GLuint loadTexture(const char *fileName);
}
class Texturec{
private:
unsigned int texState;
public:
GLuint *image;
Texturec(uint amt, ...);
Texturec(uint amt,const char **paths);
~Texturec();
void bindNext();
void bindPrev();
void bind(unsigned int);
void walk();
};
#endif //TEXTURE_H
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