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#ifndef TEXTURE_H #define TEXTURE_H #include <common.h> #define DEBUG namespace Texture{ GLuint loadTexture(const char *fileName); } class Texturec{ private: unsigned int texState; public: GLuint *image; Texturec(uint amt, ...); ~Texturec(); void bindNext(); void bindPrev(); void bind(unsigned int); void walk(); }; #endif //TEXTURE_H