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#ifndef COMPONENTS_ALL_HPP_
#define COMPONENTS_ALL_HPP_

#include "aggro.hpp"
#include "animate.hpp"
#include "damage.hpp"
#include "dialog.hpp"
#include "direction.hpp"
#include "drop.hpp"
#include "flash.hpp"
#include "grounded.hpp"
#include "health.hpp"
#include "hit.hpp"
#include "hop.hpp"
#include "itemdrop.hpp"
#include "light.hpp"
#include "name.hpp"
#include "physics.hpp"
#include "player.hpp"
#include "portal.hpp"
#include "position.hpp"
#include "solid.hpp"
#include "sprite.hpp"
#include "trigger.hpp"
#include "visible.hpp"
#include "wander.hpp"

#endif // COMPONENTS_ALL_HPP_