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#ifndef COMPONENTS_HEALTH_HPP_
#define COMPONENTS_HEALTH_HPP_
#include "base.hpp"
#include <SDL2/SDL_mixer.h>
/**
* @struct Health
* @brief Gives and entity health and stuff.
*/
struct Health : public Component {
/**
* Constructor that sets the variables, with 1 health as default.
*/
Health(int m = 1, int h = 0)
: health(h != 0 ? h : m), maxHealth(m) {}
Health(XMLElement* imp, XMLElement* def) {
fromXML(imp, def);
}
int health; /**< The current amount of health */
int maxHealth; /**< The maximum amount of health */
Mix_Chunk* ouch; /**< Sound made when attacked */
void fromXML(XMLElement* imp, XMLElement* def) final {
(void)imp;
(void)def;
// TODO
if (def->QueryIntAttribute("value", &health) != XML_NO_ERROR)
health = 1;
maxHealth = health;
auto o = def->Attribute("ouch");
if (o != nullptr)
ouch = Mix_LoadWAV(o);
else
ouch = nullptr;
}
};
#endif // COMPONENTS_HEALTH_HPP_
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