blob: c10343350f79d413720df7ee4f89343b002dfed7 (
plain)
1
2
3
4
5
6
7
8
9
10
11
|
uniform sampler2D sampler;
varying vec2 texCoord;
varying vec4 color;
void main(){
vec4 pixTex = texture2D(sampler, vec2(texCoord.x, 1-texCoord.y));
if(pixTex.a == 0.0)
discard;
gl_FragColor = pixTex * color;
}
|