blob: 535afc52032bb867b039b1ce560d658cce275b37 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
|
#include <Quest.h>
#include <entities.h>
extern Player *player;
int QuestHandler::assign(std::string title,std::string desc,std::string req){
Quest tmp;
char *tok;
tmp.title = title;
tmp.desc = desc;
std::unique_ptr<char[]> buf (new char[req.size()]);
strcpy(buf.get(),req.c_str());
tok = strtok(buf.get(),"\n\r\t,");
tmp.need.push_back({"\0",0});
while(tok){
if(tmp.need.back().name != "\0"){
tmp.need.back().n = atoi(tok);
tmp.need.push_back({"\0",0});
}else
tmp.need.back().name = tok;
tok = strtok(NULL,"\n\r\t,");
}
tmp.need.pop_back();
current.push_back(tmp);
return 0;
}
int QuestHandler::drop(std::string title){
for(unsigned int i=0;i<current.size();i++){
if(current[i].title == title){
current.erase(current.begin()+i);
return 0;
}
}
return -1;
}
int QuestHandler::finish(std::string t){
for(unsigned int i=0;i<current.size();i++){
if(current[i].title == t){
for(auto &n : current[i].need){
if(player->inv->hasItem(n.name) < n.n)
return 0;
}
for(auto &n : current[i].need){
player->inv->takeItem(n.name,n.n);
}
current.erase(current.begin()+i);
return 1;
}
}
return 0;
}
bool QuestHandler::hasQuest(std::string t){
for(unsigned int i=0;i<current.size();i++){
if(current[i].title == t)
return true;
}
return false;
}
|