blob: 731e3879d28828a572bbce4b56353f4b19050fb2 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
|
#include <UIClass.h>
extern Player player;
extern World *currentWorld;
void UIClass::handleEvents(){
SDL_Event e;
while(SDL_PollEvent(&e)){
switch(e.type){
case SDL_QUIT:
gameRunning=false;
break;
case SDL_KEYDOWN:
switch(e.key.keysym.sym){
case 27: ///ESCAPE
gameRunning=false;
break;
case SDLK_d: ///D
player.velg.x = 10;
break;
case SDLK_a: ///A
player.velg.x = -10;
break;
case SDLK_i:
if(currentWorld->behind)currentWorld=currentWorld->behind;
break;
case SDLK_k:
if(currentWorld->infront)currentWorld=currentWorld->infront;
break;
default:
break;
}
case SDL_KEYUP:
switch(e.key.keysym.sym){
/*case SDLK_d: ///D
break;
case SDLK_a: ///A
break;*/
default:
break;
}
default:
break;
}
}
}
|