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#include <config.h>

#include <ui.h>

using namespace tinyxml2;

extern unsigned int HLINE;
extern unsigned int SCREEN_WIDTH;
extern unsigned int SCREEN_HEIGHT;
extern bool		 	FULLSCREEN;

extern float VOLUME_MASTER;
extern float VOLUME_MUSIC;
extern float VOLUME_SFX;

XMLDocument xml;
XMLElement *scr;
XMLElement *vol;

void readConfig(){
	unsigned int uval;
	float fval;
	bool bval;

	xml.LoadFile("config/settings.xml");
	scr = xml.FirstChildElement("screen");
	
	if(scr->QueryUnsignedAttribute("width",&uval) == XML_NO_ERROR)
		SCREEN_WIDTH = uval;
	else SCREEN_WIDTH = 1280;
	if(scr->QueryUnsignedAttribute("height",&uval) == XML_NO_ERROR)
		SCREEN_HEIGHT = uval;
	else SCREEN_HEIGHT = 800;
	if(scr->QueryBoolAttribute("fullscreen",&bval) == XML_NO_ERROR)
		FULLSCREEN = bval;
	else FULLSCREEN = false;
	if(xml.FirstChildElement("hline")->QueryUnsignedAttribute("size",&uval) == XML_NO_ERROR)
		HLINE = uval;
	else HLINE = 3;

	vol = xml.FirstChildElement("volume");
	
	if(vol->FirstChildElement("master")->QueryFloatAttribute("volume",&fval) == XML_NO_ERROR)
		VOLUME_MASTER = fval;
	else VOLUME_MASTER = 50;
	if(vol->FirstChildElement("music")->QueryFloatAttribute("volume",&fval) == XML_NO_ERROR)
		VOLUME_MUSIC = fval;
	else VOLUME_MUSIC = 50;
	if(vol->FirstChildElement("sfx")->QueryFloatAttribute("volume",&fval) == XML_NO_ERROR)
		VOLUME_SFX = fval;
	else VOLUME_SFX = 50;
		
	ui::initFonts();
	ui::setFontFace(xml.FirstChildElement("font")->Attribute("path"));
	updateConfig();
}

void updateConfig(){
	Mix_Volume(0,VOLUME_MASTER);
	Mix_Volume(1,VOLUME_SFX * (VOLUME_MASTER/100.0f));
	Mix_VolumeMusic(VOLUME_MUSIC * (VOLUME_MASTER/100.0f));
}

void saveConfig(){
	vol->FirstChildElement("master")->SetAttribute("volume",VOLUME_MASTER);
	vol->FirstChildElement("music")->SetAttribute("volume",VOLUME_MUSIC);
	vol->FirstChildElement("sfx")->SetAttribute("volume", VOLUME_SFX);

	xml.SaveFile("config/settings.xml", false);
}