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#include <inventory.h>
#include <ui.h>
const char *itemName[]={
"\0",
"Dank Maymay"
};
Inventory::Inventory(unsigned int s){
size=s;
item=(struct item_t *)calloc(size,sizeof(struct item_t));
}
Inventory::~Inventory(void){
free(item);
}
int Inventory::addItem(ITEM_ID id,unsigned char count){
unsigned int i;
for(i=0;i<size;i++){
if(item[i].id==id){
item[i].count+=count;
return 0;
}else if(!item[i].count){
item[i].id=id;
item[i].count=count;
return 0;
}
}
return -1;
}
int Inventory::takeItem(ITEM_ID id,unsigned char count){
unsigned int i;
for(i=0;i<size;i++){
if(item[i].id==id){
item[i].count-=count;
if(item[i].count<0)
return item[i].count*-1;
return 0;
}
}
return -1;
}
#include <entities.h>
extern Player *player;
void Inventory::draw(void){
unsigned int i=0;
float y=SCREEN_HEIGHT/2;
ui::putText(player->loc.x-SCREEN_WIDTH/2,y,"Inventory:");
while(item[i].count){
y-=ui::fontSize*1.15;
ui::putText(player->loc.x-SCREEN_WIDTH/2,y,"%d x %s",item[i].count,itemName[(unsigned)item[i].id]);
i++;
}
}
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