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#include <algorithm>
#include <quest.hpp>
int QuestHandler::assign(std::string title,std::string desc,std::string req) {
Quest tmp;
char *tok;
tmp.title = title;
tmp.desc = desc;
tok = strtok(&req[0], "\n\r\t,");
tmp.need.emplace_back("", 0);
while (tok) {
if (!tmp.need.back().first.empty()) {
tmp.need.back().second = atoi(tok);
tmp.need.emplace_back("", 0);
} else
tmp.need.back().first = tok;
tok = strtok(NULL, "\n\r\t,");
}
tmp.need.pop_back();
current.push_back(tmp);
return 0;
}
int QuestHandler::drop(std::string title) {
current.erase(std::remove_if (current.begin(),
current.end(),
[&](Quest q) { return q.title == title; }),
current.end());
return 0;
}
int QuestHandler::finish(std::string t) {
for (auto c = current.begin(); c != current.end(); c++) {
if ((*c).title == t) {
//for (auto &n : (*c).need) {
//if (player->inv->hasItem(n.first) < n.second)
return 0;
//}
//for (auto &n : (*c).need)
//player->inv->takeItem(n.first, n.second);
//current.erase(c);
//return 1;
}
}
return 0;
}
bool QuestHandler::hasQuest(std::string t) {
for (auto &c : current) {
if (c.title == t)
return true;
}
return false;
}
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