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#include <algorithm>
#include <quest.h>
#include <entities.h>
extern Player *player;
int QuestHandler::assign(std::string title,std::string desc,std::string req){
Quest tmp;
char *tok;
tmp.title = title;
tmp.desc = desc;
tok = strtok( &req[0], "\n\r\t," );
tmp.need.emplace_back( "", 0 );
while ( tok ) {
if ( !tmp.need.back().first.empty() ) {
tmp.need.back().second = atoi( tok );
tmp.need.emplace_back( "", 0 );
} else
tmp.need.back().first = tok;
tok = strtok( NULL, "\n\r\t," );
}
tmp.need.pop_back();
current.push_back( tmp );
return 0;
}
int QuestHandler::drop(std::string title){
current.erase( std::remove_if( current.begin(),
current.end(),
[&](Quest q){ return q.title == title; }),
current.end() );
return 0;
}
int QuestHandler::finish(std::string t){
for ( auto c = current.begin(); c != current.end(); c++ ) {
if ( (*c).title == t ) {
for ( auto &n : (*c).need ) {
if ( player->inv->hasItem( n.first ) < n.second )
return 0;
}
for ( auto &n : (*c).need )
player->inv->takeItem( n.first, n.second );
current.erase( c );
return 1;
}
}
return 0;
}
bool QuestHandler::hasQuest(std::string t){
for ( auto &c : current ) {
if ( c.title == t )
return true;
}
return false;
}
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