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<?xml version="1.0"?>
<include file="entities.xml"/>
<IndoorWorld>
<style bgm="assets/music/theme_jazz.wav" folder="assets/style/indoors/">
<layer path="bg/bg.png"/>
<layer path="bg/bgFarMountain.png"/>
<layer path="bg/forestTileFar.png"/>
<layer path="bg/forestTileBack.png"/>
<layer path="bg/forestTileMid.png"/>
<layer path="bg/forestTileFront.png"/>
<layer path="bg/dirt.png"/>
<layer path="bg/carpet.png"/>
</style>
<house width="800" texture="assets/style/classic/bg/insideWoodHouse.png"/>
<generation>
x = 0
ground = function()
if (x == 320) then
height = -1
else
height = 60
end
x = x + 1
end
grass = function()
height = 2
end
</generation>
<time>6000</time>
<!--<link outside="town.xml"/>-->
<npc name="Bob" hasDialog="true" spawnx="30"/>
</IndoorWorld>
<Dialog name="Bob">
<text id="0" nextid="1">
<content>
Hey there lil' guy! Someone lookin' for some stuff?
</content>
</text>
<text id="1">
<give name="Debug" count="5"/>
<content>
Here ya' go boy!
</content>
</text>
</Dialog>
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