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<spawnx/>

<firefly>
	<Position />
	<Visible value="0.1" />
	<Sprite>
		<frame>
			<src limb="0" offset="0,5" size="1,1" drawOffset="0,0">assets/colorIndex.png</src>
		</frame>
	</Sprite>
	<Direction />
	<Solid />
	<Illuminate radius="100" />
	<Wander>
		countdown = 0

		update = function()
			if (countdown == 0) then
				countdown = math.random(100, 500)
				velx = math.random(-5, 5) * 0.001
				vely = math.random(-5, 5) * 0.001
			end
			countdown = countdown - 1
		end
	</Wander>
</firefly>

<npc>
	<Position value="0.0,100.0" />
	<Visible value="0.2" />
	<Sprite>
		<frame>
			<src limb="0" offset="0,0" size="13,15" drawOffset="0,5">assets/NPC_Sheet.png</src>
			<src limb="1" offset="13,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src>
		</frame>
	</Sprite>	
	<Animation>
		<movement>
			<limb update="250.0" id="1">
				<frame>
					<src offset="13,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src>		
				</frame>
				<frame>
					<src offset="22,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src>
				</frame>
				<frame>
					<src offset="31,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src>
				</frame>
				<frame>
					<src offset="40,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src>
				</frame>
				<frame>
					<src offset="49,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src>
				</frame>
				<frame>
					<src offset="58,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src>
				</frame>
				<frame>
					<src offset="67,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src>
				</frame>
				<frame>
					<src offset="76,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src>
				</frame>
				<frame>
					<src offset="85,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src>
				</frame>
				<frame>
					<src offset="94,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src>
				</frame>
			</limb>
		</movement>
	</Animation>
	<Direction />
	<Solid />
	<Physics />
	<Name value="Daddy" />
	<Dialog />
	<Wander>
		countdown = 0

		update = function()
			if (countdown == 0) then
				countdown = math.random(4000, 6000)
				velx = math.random(-1, 1) * 0.004
			end
			countdown = countdown - 1
		end
	</Wander>
</npc>

<skirl>
	<Position value="300.0,100.0" />
	<Visible value="0.2" />
	<Sprite>
		<frame>
			<src limb="0" offset="0,0" size="48,24" drawOffset="0,0">assets/skirl.png</src>
		</frame>
	</Sprite>
	<Direction />
	<Health value="50" />
	<Solid />
	<Physics />
	<Name value="SKIRL" />
	<Wander>
		countdown = 0

		update = function()
			if (countdown == 0) then
				countdown = math.random(3000, 5000)
				velx = math.random(-1, 1) * 0.005
			end
			countdown = countdown - 1
		end

		hostile = function()

		end
	</Wander>
	<Aggro/>
	<!--<Trigger />-->
	<Drop>
		<item name="Arrow" min="3" max="5" />
	</Drop>
</skirl>

<birb>
	<Position value="000.0,300.0" />
	<Visible value="0.2" />
	<Sprite>
		<frame>
			<src limb="0" offset="0,0" size="12,12" drawOffset="0,0">assets/robin.png</src>
		</frame>
	</Sprite>
	<Direction />
	<Solid />
	<Physics />
	<Health value="25" />
	<Name value="birb" />
	<Drop>
		<item name="Fried Chicken" min="1" max="3" />
	</Drop>
	<Wander>
		countdown = 0
		onetime = 0

		update = function()
			if (onetime == 0) then
				onetime = 1
				selfy = playery + 300
			end

			if (math.abs(selfx - playerx) &lt;= 150) then
				aggro = 1
			end

			if (countdown == 0) then
				countdown = math.random(3000, 5000)
				if (velx &gt;= 0) then
					velx = -0.01
				else
					velx = 0.01
				end
			end
			if (vely &lt;= -0.05) then
				vely = 0.05
			end
			countdown = countdown - 1
		end

		dipping = 0
		oldy = 0

		hostile = function()
			if (dipping == 1) then
				if (selfy &gt;= oldy) then
					dipping = 0
					aggro = 0
					vely = 0
					onetime = 0
				else
					vely = vely + 0.0006
					if (math.abs(vely) &lt; 0.01) then
						attack(selfx, selfy)
					end
				end
			else
				if (selfy - playery &gt; 200) then
					if (playerx &gt;= selfx) then
						velx = 0.01
					else
						velx = -0.01
					end
					dipping = 1
					oldy = selfy
					vely = -.2
				end
			end
		end
	</Wander>
	<Aggro/>
</birb>

<structure>
	<Position value="0.0,100.0" />
	<Visible value="0.25" />
	<Sprite>
		<frame>
			<src>assets/style/classic/house1.png</src>
		</frame>
	</Sprite>
	<Portal />
	<Solid />
	<Grounded />
</structure>

<chest>
	<Position value="1000.0,100.0" />
	<Visible value="0.15" />
	<Sprite>
		<frame>
			<src>assets/chest.png</src>
		</frame>
	</Sprite>
	<Solid />
	<Grounded />
</chest>

<trigger>
	<Position value="200.0,100.0" />
	<Direction />
	<Solid value="1.0,1.0" /> 
	<Trigger />
</trigger>