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|
<spawnx/>
<firefly>
<Position />
<Visible value="0.1" />
<Sprite>
<frame>
<src limb="0" offset="0,5" size="1,1" drawOffset="0,0">assets/colorIndex.png</src>
</frame>
</Sprite>
<Direction />
<Solid />
<Illuminate radius="100" />
<Wander>
countdown = 0
update = function()
if (countdown == 0) then
countdown = math.random(100, 500)
velx = math.random(-5, 5) * 0.001
vely = math.random(-5, 5) * 0.001
end
countdown = countdown - 1
end
</Wander>
</firefly>
<npc>
<Position value="0.0,100.0" />
<Visible value="0.2" />
<Sprite>
<frame>
<src limb="0" offset="0,0" size="13,15" drawOffset="0,5">assets/NPC_Sheet.png</src>
<src limb="1" offset="13,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src>
</frame>
</Sprite>
<Animation>
<movement>
<limb update="250.0" id="1">
<frame>
<src offset="13,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src>
</frame>
<frame>
<src offset="22,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src>
</frame>
<frame>
<src offset="31,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src>
</frame>
<frame>
<src offset="40,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src>
</frame>
<frame>
<src offset="49,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src>
</frame>
<frame>
<src offset="58,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src>
</frame>
<frame>
<src offset="67,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src>
</frame>
<frame>
<src offset="76,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src>
</frame>
<frame>
<src offset="85,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src>
</frame>
<frame>
<src offset="94,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src>
</frame>
</limb>
</movement>
</Animation>
<Direction />
<Solid />
<Physics />
<Name value="Daddy" />
<Dialog />
<Wander>
countdown = 0
update = function()
if (countdown == 0) then
countdown = math.random(4000, 6000)
velx = math.random(-1, 1) * 0.004
end
countdown = countdown - 1
end
</Wander>
</npc>
<skirl>
<Position value="300.0,100.0" />
<Visible value="0.2" />
<Sprite>
<frame>
<src limb="0" offset="0,0" size="48,24" drawOffset="0,0">assets/skirl.png</src>
</frame>
</Sprite>
<Direction />
<Health value="50" />
<Solid />
<Physics />
<Name value="SKIRL" />
<Wander>
countdown = 0
update = function()
if (countdown == 0) then
countdown = math.random(3000, 5000)
velx = math.random(-1, 1) * 0.005
end
countdown = countdown - 1
end
hostile = function()
end
</Wander>
<Aggro/>
<!--<Trigger />-->
<Drop>
<item name="Arrow" min="3" max="5" />
</Drop>
</skirl>
<birb>
<Position value="000.0,300.0" />
<Visible value="0.2" />
<Sprite>
<frame>
<src limb="0" offset="0,0" size="12,12" drawOffset="0,0">assets/robin.png</src>
</frame>
</Sprite>
<Direction />
<Solid />
<Physics />
<Health value="25" />
<Name value="birb" />
<Drop>
<item name="Fried Chicken" min="1" max="3" />
</Drop>
<Wander>
countdown = 0
onetime = 0
update = function()
if (onetime == 0) then
onetime = 1
selfy = playery + 300
end
if (math.abs(selfx - playerx) <= 150) then
aggro = 1
end
if (countdown == 0) then
countdown = math.random(3000, 5000)
if (velx >= 0) then
velx = -0.01
else
velx = 0.01
end
end
if (vely <= -0.05) then
vely = 0.05
end
countdown = countdown - 1
end
dipping = 0
oldy = 0
hostile = function()
if (dipping == 1) then
if (selfy >= oldy) then
dipping = 0
aggro = 0
vely = 0
onetime = 0
else
vely = vely + 0.0006
if (math.abs(vely) < 0.01) then
attack(selfx, selfy)
end
end
else
if (selfy - playery > 200) then
if (playerx >= selfx) then
velx = 0.01
else
velx = -0.01
end
dipping = 1
oldy = selfy
vely = -.2
end
end
end
</Wander>
<Aggro/>
</birb>
<structure>
<Position value="0.0,100.0" />
<Visible value="0.25" />
<Sprite>
<frame>
<src>assets/style/classic/house1.png</src>
</frame>
</Sprite>
<Portal />
<Solid />
<Grounded />
</structure>
<chest>
<Position value="1000.0,100.0" />
<Visible value="0.15" />
<Sprite>
<frame>
<src>assets/chest.png</src>
</frame>
</Sprite>
<Solid />
<Grounded />
</chest>
<trigger>
<Position value="200.0,100.0" />
<Direction />
<Solid value="1.0,1.0" />
<Trigger />
</trigger>
|