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author | Clyne Sullivan <clyne@bitgloo.com> | 2019-09-03 21:50:09 -0400 |
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committer | Clyne Sullivan <clyne@bitgloo.com> | 2019-09-03 21:50:09 -0400 |
commit | 3f39453ca9d3bacfffaa6cdb5e4f531fee9020dd (patch) | |
tree | 79b5b6d9c9f3722376f6d132cbe91e33ec52d609 | |
parent | 599c5702e3a5f951630d02dc027ff4b31599d955 (diff) |
reduced shader version so intel video works
-rw-r--r-- | Shaders/world.frag | 2 | ||||
-rw-r--r-- | Shaders/world.vert | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/Shaders/world.frag b/Shaders/world.frag index 881127b..c97c880 100644 --- a/Shaders/world.frag +++ b/Shaders/world.frag @@ -1,4 +1,4 @@ -#version 430 +#version 130 #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; diff --git a/Shaders/world.vert b/Shaders/world.vert index 0760183..aa183a2 100644 --- a/Shaders/world.vert +++ b/Shaders/world.vert @@ -1,4 +1,4 @@ -#version 430 +#version 130 //layout(location = 0)in vec3 vertex; in vec3 vertex; |