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author | Andy Belle-Isle <drumsetmonkey@gmail.com> | 2019-08-30 00:29:45 -0400 |
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committer | GitHub <noreply@github.com> | 2019-08-30 00:29:45 -0400 |
commit | 9d2b31797d0cfd130802b69261df2cd402e39b49 (patch) | |
tree | eb52ba7c341c28b4a99c7dcc13c6148391b38392 /README.md | |
parent | bd3fe0cac583739bc0d7c4b5c8f301bb350abca0 (diff) |
Updated libraries listed in README
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 15 |
1 files changed, 8 insertions, 7 deletions
@@ -25,13 +25,14 @@ without the extra bloat brought on by a general purpose game engine. ## Libraries The libraries used to develop gamedev2 are as follows: -* SDL2 -* OpenGL -* GLEW -* GLU -* Lua -* EntityX -* FreeType 2 +* [SDL2](https://www.libsdl.org/) +* [OpenGL](https://opengl.org/) +* [GLEW](https://github.com/nigels-com/glew) +* [GLM](https://glm.g-truc.net/0.9.9/index.html) +* [LuaJIT](https://luajit.org/) +* [sol2](https://github.com/ThePhD/sol2) +* [EntityX](https://github.com/alecthomas/entityx) +* [FreeType 2](https://www.freetype.org/) ## Building gamedev2 |