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authorAndy Belle-Isle <drumsetmonkey@gmail.com>2019-08-30 00:19:31 -0400
committerAndy Belle-Isle <drumsetmonkey@gmail.com>2019-08-30 00:19:31 -0400
commitbd3fe0cac583739bc0d7c4b5c8f301bb350abca0 (patch)
tree7eeb1aabcebd6999de1c3457d0882246ec0ff4d4 /deps/sol2/docs/source/api/lua_value.rst
parent2662ac356ce14dacfbc91689fd37244facff4989 (diff)
Renamed lib to deps so github will ignore it for language stats
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+lua_value
+=========
+*easy creation of Lua values and tables at the cost of some safety and speed*
+
+.. code-block:: cpp
+
+ struct lua_value;
+ struct array_value;
+
+
+The goal of these types is to make it easy to describe tables and arrays in C++ code. It works by using a thread local ``lua_State*`` variable inside the class so that one can simply pass values. The thread local variable is initialized by creation of a `sol::state`, but can also `be done manually<state-automatic-handlers>` with ``sol::set_default_state``. An example of usage is below:
+
+.. literalinclude:: ../../../examples/source/lua_value.cpp
+ :caption: lua_value.cpp
+ :name: lua-value-example
+ :linenos: