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author | Andy Belle-Isle <drumsetmonkey@gmail.com> | 2019-08-31 00:40:21 -0400 |
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committer | Andy Belle-Isle <drumsetmonkey@gmail.com> | 2019-08-31 00:40:21 -0400 |
commit | 4eeacc60cab3d6cb070bcd19a5259b7a95832a1d (patch) | |
tree | 7e26aea1b95dec5bb5bfaf4749cba0b71dd06cf9 /lib/sol2/docs/presentations/2018.05.10 - ThePhD - Compile Fast, Run Faster, Scale Forever.pdf | |
parent | 3a5718d4ab0d9f726686c601579a4c586a65e269 (diff) |
Lua spawned entities have "Idle" function
Every entity spawned from Lua is given the "Scripted" component,
this component holds onto the Entities master table and it's idle
function
Diffstat (limited to 'lib/sol2/docs/presentations/2018.05.10 - ThePhD - Compile Fast, Run Faster, Scale Forever.pdf')
0 files changed, 0 insertions, 0 deletions