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authorAndy Belle-Isle <drumsetmonkey@gmail.com>2019-09-04 02:58:07 -0400
committerAndy Belle-Isle <drumsetmonkey@gmail.com>2019-09-04 02:58:07 -0400
commit1549ecad22294cae6f1a2e6e6b256b2192b0c3d3 (patch)
tree9f2f99fcb9b09216b252abcf2cbbd0b7b0e32e38 /src/engine.cpp
parent3f39453ca9d3bacfffaa6cdb5e4f531fee9020dd (diff)
Values in entity table are now saved in the save file
Diffstat (limited to 'src/engine.cpp')
-rw-r--r--src/engine.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index fe9af3d..9e77b40 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -100,11 +100,6 @@ void Engine::logicLoop(void)
elapsed += dt;
std::this_thread::yield();
}
-
- // Remove all Lua references from entities
- entities.each<Scripted>([](entityx::Entity, Scripted &f){ f.cleanup(); });
- entities.each<EventListener>([](entityx::Entity, EventListener &f){
- f.cleanup(); });
}
void Engine::renderLoop(void)
@@ -130,6 +125,11 @@ void Engine::run(void)
// Save the entities' data
GameState::save("save.json", entities);
+
+ // Remove all Lua references from entities
+ entities.each<Scripted>([](entityx::Entity, Scripted &f){ f.cleanup(); });
+ entities.each<EventListener>([](entityx::Entity, EventListener &f){
+ f.cleanup(); });
}
bool Engine::shouldRun(void)