index
:
clyne/gamedev2
master
ui
world
gamedev but better
Clyne Sullivan
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
engine.cpp
Age
Commit message (
Expand
)
Author
2022-11-13
Merge remote-tracking branch 'origin/lib-cleanup' into world
Andy Belle-Isle
2019-10-09
Started more advanced collision detetction
Andy Belle-Isle
2019-10-03
positional audio working
Clyne Sullivan
2019-10-01
sound on jump
Clyne Sullivan
2019-10-01
Merge branch 'master' of https://github.com/tcsullivan/gamedev2 into audio
Clyne Sullivan
2019-10-01
Audio component loading, getting ready to play
Clyne Sullivan
2019-10-01
cleaned up lua function bindings
Clyne Sullivan
2019-09-26
begin config usage; text positioning
Clyne Sullivan
2019-09-26
made Config static; added fps measure/text
Clyne Sullivan
2019-09-25
Changed up time-step to see if it fixes desktop stuttering movement issues
Andy Belle-Isle
2019-09-17
text rendering in-place; but something's missing
Clyne Sullivan
2019-09-17
update with master; using VBOs for fonts
Clyne Sullivan
2019-09-16
Render system is now decoupled from the world system
Andy Belle-Isle
2019-09-16
success with font loading
Clyne Sullivan
2019-09-15
Added event subsection of code
Andy Belle-Isle
2019-09-14
World can now draw
Andy Belle-Isle
2019-09-12
Ability to pass world data into Lua
Andy Belle-Isle
2019-09-10
Started world system
Andy Belle-Isle
2019-09-07
Removed EntityX pointers from script system and replaced with references
Andy Belle-Isle
2019-09-07
Added physics loop function that runs in it's own thread
Andy Belle-Isle
2019-09-04
Values in entity table are now saved in the save file
Andy Belle-Isle
2019-09-03
lua handling movement events? idea
Clyne Sullivan
2019-09-03
added load message
Clyne Sullivan
2019-09-03
json save and load, made GameState class
Clyne Sullivan
2019-09-03
save json to file
Clyne Sullivan
2019-09-02
made json names readable
Clyne Sullivan
2019-09-02
json entity saving: cout
Clyne Sullivan
2019-09-02
Removed frequent Lua updates
Andy Belle-Isle
2019-09-02
Changed Lua Idle function names
Andy Belle-Isle
2019-09-02
Added Lua update function that allows certain entities to update every loop
Andy Belle-Isle
2019-09-01
made all formatting match
Clyne Sullivan
2019-09-01
added player system; player moves left and right
tcsullivan
2019-09-01
All 3 entities now play with idle functions and rendering a bit SUPER BETA
Andy Belle-Isle
2019-09-01
Game loop now updates position every tick, and added circular movement to dog
Andy Belle-Isle
2019-08-31
Modified WindowSystem into full render system
Andy Belle-Isle
2019-08-31
Lua spawned entities have "Idle" function
Andy Belle-Isle
2019-08-29
Refactored script system code and added license headers
Andy Belle-Isle
2019-08-29
Started creating scripting library/namespace and added sol2 for interfacing
Andy
2019-08-28
transition to game engine
tcsullivan