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authorAndy Belle-Isle <drumsetmonkey@gmail.com>2019-09-11 01:46:14 -0400
committerAndy Belle-Isle <drumsetmonkey@gmail.com>2019-09-11 01:46:14 -0400
commit8f0db67c5fdbc1e7b8759f44b45ad64caf336cb5 (patch)
tree0333263e39e51eab9fdb83fc1f6046159d91b0e4 /src/script.cpp
parent1d9c67f5719b3c55b1f2f2537e796e2ad95e1ac1 (diff)
World system now has a pointer to the current world, and worlds created in Lua are returned to Lua as pointers
Diffstat (limited to 'src/script.cpp')
-rw-r--r--src/script.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/script.cpp b/src/script.cpp
index e3aca3e..f52391f 100644
--- a/src/script.cpp
+++ b/src/script.cpp
@@ -90,7 +90,7 @@ void ScriptSystem::scriptExport(void)
std::function<sol::table(sol::table)> entitySpawn =
[this](sol::table t){ return spawn(t);};
- std::function<unsigned int(sol::object)> worldRegister =
+ std::function<World* (sol::object)> worldRegister =
[this](sol::object t){ return worldSystem.addWorld(t); };
lua.new_usertype<Position>("Position",