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path: root/src/script.cpp
AgeCommit message (Expand)Author
2022-11-15merge branch lib-cleanup into uiClyne Sullivan
2019-10-08Using polymorphism for world layer storage now, and added demo backdropsAndy Belle-Isle
2019-10-07Added ability to change rendering offsets and sizesAndy Belle-Isle
2019-10-07Added script conversion code, can now convert table to vec2, vec3 and vec4Andy Belle-Isle
2019-10-06World is now saved as image files instead of generationsAndy Belle-Isle
2019-10-01Merge branch 'master' of https://github.com/tcsullivan/gamedev2 into audioClyne Sullivan
2019-10-01Audio component loading, getting ready to playClyne Sullivan
2019-10-01cleaned up lua function bindingsClyne Sullivan
2019-10-01Started texture based world definitionsAndy Belle-Isle
2019-09-18adjust for world changesClyne Sullivan
2019-09-17World can now draw properly, and camera follows playerAndy Belle-Isle
2019-09-17update with master; using VBOs for fontsClyne Sullivan
2019-09-16success with font loadingClyne Sullivan
2019-09-14Lua can now modify world size and world dataAndy Belle-Isle
2019-09-13Lua can now register materials for worlds during world registrationAndy Belle-Isle
2019-09-12Ability to pass world data into LuaAndy Belle-Isle
2019-09-11World system now has a pointer to the current world, and worlds created in Lu...Andy Belle-Isle
2019-09-10Started world systemAndy Belle-Isle
2019-09-07Removed EntityX pointers from script system and replaced with referencesAndy Belle-Isle
2019-09-07Added physics to the script systemAndy Belle-Isle
2019-09-03lua handling movement events? ideaClyne Sullivan
2019-09-03Start working on Lua function serializationAndy Belle-Isle
2019-09-02Changed Lua Idle function namesAndy Belle-Isle
2019-09-02Added Lua update function that allows certain entities to update every loopAndy Belle-Isle
2019-09-02Added LIGHTINGAndy Belle-Isle
2019-09-01made all formatting matchClyne Sullivan
2019-09-01added player system; player moves left and righttcsullivan
2019-09-01Game loop now updates position every tick, and added circular movement to dogAndy Belle-Isle
2019-08-31Merge branch 'master' of https://github.com/tcsullivan/gamedev2Andy Belle-Isle
2019-08-31Forgot to add Velocity component binding to Lua, addedAndy Belle-Isle
2019-08-31cleaned Makefile outputClyne Sullivan
2019-08-31Upon spawning, automatically call Entity Init function if it existsAndy Belle-Isle
2019-08-31Added velocity component, and force add component dependencies when they don'...Andy Belle-Isle
2019-08-31Lua spawned entities have "Idle" functionAndy Belle-Isle
2019-08-30Added IdleFunc components to entities, this will be assigned to all entities ...Andy
2019-08-30Added Name and Render components to LuaAndy Belle-Isle
2019-08-29Refactored script system code and added license headersAndy Belle-Isle