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authorAndy Belle-Isle <drumsetmonkey@gmail.com>2019-09-13 01:52:26 -0400
committerAndy Belle-Isle <drumsetmonkey@gmail.com>2019-09-13 01:52:26 -0400
commit54cf2f1f9a044a0d0def92c1904b24d3c3647d36 (patch)
tree4d24c079da281d1144b9019b6156d2d6d0c4a4fd /src/script.cpp
parentdb388db12d8dc26c9f2d21a4c4e9ea9b0af1cf29 (diff)
Lua can now register materials for worlds during world registration
Diffstat (limited to 'src/script.cpp')
-rw-r--r--src/script.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/script.cpp b/src/script.cpp
index 7d04375..da365e1 100644
--- a/src/script.cpp
+++ b/src/script.cpp
@@ -129,10 +129,11 @@ void ScriptSystem::scriptExport(void)
lua.new_usertype<World>("World",
sol::constructors<World(sol::object), World(void)>(),
- "generate", &World::generate,
+ "Generate", &World::generate,
"Seed", sol::property(&World::setSeed, &World::getSeed),
"Layers", sol::property(&World::setLayers, &World::getLayers),
- "setData", &World::setData);
+ "setData", &World::setData,
+ "registerMaterial", &World::registerMaterial);
auto gamespace = lua["game"].get_or_create<sol::table>();