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-rw-r--r--Scripts/init.lua10
-rw-r--r--src/render.cpp1
-rw-r--r--src/render.hpp4
3 files changed, 8 insertions, 7 deletions
diff --git a/Scripts/init.lua b/Scripts/init.lua
index 3e35da9..9983c98 100644
--- a/Scripts/init.lua
+++ b/Scripts/init.lua
@@ -18,11 +18,11 @@ bird = {
visible = true
},
Idle = function(self)
- if (self.visibleTick >= 20) then
- self.Render.visible = not self.Render.visible
- self.visibleTick = 0
- end
- self.visibleTick = self.visibleTick + 1
+ --if (self.visibleTick >= 20) then
+ -- self.Render.visible = not self.Render.visible
+ -- self.visibleTick = 0
+ --end
+ --self.visibleTick = self.visibleTick + 1
end,
visibleTick = 0
}
diff --git a/src/render.cpp b/src/render.cpp
index 9355513..8e9cbdf 100644
--- a/src/render.cpp
+++ b/src/render.cpp
@@ -63,6 +63,7 @@ void RenderSystem::update([[maybe_unused]] entityx::EntityManager& entities,
);
glm::mat4 model = glm::mat4(1.0f);
+ model = glm::scale(model, glm::vec3(2.0f));
glUseProgram(s);
diff --git a/src/render.hpp b/src/render.hpp
index 6362d63..5d3025c 100644
--- a/src/render.hpp
+++ b/src/render.hpp
@@ -38,8 +38,8 @@ class RenderSystem : public entityx::System<RenderSystem>
{
private:
constexpr static const char *title = "gamedev2";
- constexpr static int width = 640;
- constexpr static int height = 480;
+ constexpr static int width = 1280;
+ constexpr static int height = 720;
std::unique_ptr<SDL_Window, void (*)(SDL_Window *)> window;
SDL_GLContext context;