diff options
Diffstat (limited to 'deps/sol2/examples/interop/tolua/source')
-rw-r--r-- | deps/sol2/examples/interop/tolua/source/Player.h | 20 | ||||
-rw-r--r-- | deps/sol2/examples/interop/tolua/source/Player.pkg | 8 | ||||
-rw-r--r-- | deps/sol2/examples/interop/tolua/source/tolua.cpp | 97 | ||||
-rw-r--r-- | deps/sol2/examples/interop/tolua/source/tolua_Player.h | 217 |
4 files changed, 0 insertions, 342 deletions
diff --git a/deps/sol2/examples/interop/tolua/source/Player.h b/deps/sol2/examples/interop/tolua/source/Player.h deleted file mode 100644 index 7d8148c..0000000 --- a/deps/sol2/examples/interop/tolua/source/Player.h +++ /dev/null @@ -1,20 +0,0 @@ -#ifndef PLAYER_H -#define PLAYER_H - -class Player { -private: - int m_health; - -public: - Player() - : m_health(0) { - } - void setHealth(int health) { - m_health = health; - } - int getHealth() const { - return m_health; - } -}; - -#endif // PLAYER_H diff --git a/deps/sol2/examples/interop/tolua/source/Player.pkg b/deps/sol2/examples/interop/tolua/source/Player.pkg deleted file mode 100644 index e6c3fab..0000000 --- a/deps/sol2/examples/interop/tolua/source/Player.pkg +++ /dev/null @@ -1,8 +0,0 @@ -$#include "Player.h" - -class Player { - Player(); - ~Player(); - void setHealth(int _health); - int getHealth(); -}; diff --git a/deps/sol2/examples/interop/tolua/source/tolua.cpp b/deps/sol2/examples/interop/tolua/source/tolua.cpp deleted file mode 100644 index d413e27..0000000 --- a/deps/sol2/examples/interop/tolua/source/tolua.cpp +++ /dev/null @@ -1,97 +0,0 @@ -#define SOL_ALL_SAFETIES_ON 1 -#define SOL_ENABLE_INTEROP 1 // MUST be defined to use interop features -#include <sol/sol.hpp> - -#include "Player.h" -#include <tolua++.h> -// pick or replace the include -// with whatever generated file you've created -#include "tolua_Player.h" - -#include <iostream> -#include <assert.hpp> - -// tolua code lifted from some blog, if the link dies -// I don't know where else you're gonna find the reference, -// http://usefulgamedev.weebly.com/tolua-example.html - - -/* NOTE: there is no sol_lua_interop_get here, - because tolua types are -- thankfully -- memory-compatible - in most cases with sol. - Please check other examples like kaguya or LuaBribe for an example - of how to also write the getter for your type*/ -template <typename T, typename Handler> -inline bool sol_lua_interop_check(sol::types<T>, lua_State* L, int relindex, sol::type index_type, Handler&& handler, sol::stack::record& tracking) { - tracking.use(1); - // just marking unused parameters for no compiler warnings - (void)index_type; - (void)handler; - int index = lua_absindex(L, relindex); - std::string name = sol::detail::short_demangle<T>(); - tolua_Error tolua_err{}; - int r = tolua_isusertype(L, index, name.c_str(), 0, &tolua_err); - if (r == 0) { - // tolua seems to leave garbage on the stack - // when the check fails - // thanks, tolua - lua_pop(L, 2); - return false; - } - return true; -} - -void register_sol_stuff(lua_State* L) { - // grab raw state and put into state_view - // state_view is cheap to construct - sol::state_view lua(L); - // bind and set up your things: everything is entirely self-contained - lua["f"] = sol::overload( - [](Player& from_tolua) { - std::cout << "calling 1-argument version with tolua-created Player { health:" << from_tolua.getHealth() << " }" << std::endl; - c_assert(from_tolua.getHealth() == 4); - }, - [](Player& from_tolua, int second_arg) { - std::cout << "calling 2-argument version with tolua-created Player { health: " << from_tolua.getHealth() << " } and integer argument of " << second_arg << std::endl; - c_assert(from_tolua.getHealth() == 4); - c_assert(second_arg == 5); - }); -} - -void check_with_sol(lua_State* L) { - sol::state_view lua(L); - Player& obj = lua["obj"]; - (void)obj; - c_assert(obj.getHealth() == 4); -} - -int main(int, char* []) { - - std::cout << "=== interop example (tolua) ===" << std::endl; - std::cout << "(code lifted from a sol2 user's use case: https://github.com/ThePhD/sol2/issues/511#issuecomment-331729884)" << std::endl; - - lua_State* L = luaL_newstate(); - - luaL_openlibs(L); // initalize all lua standard library functions - tolua_open(L); // initalize tolua - tolua_Player_open(L); // make Player class accessible from LUA - - - register_sol_stuff(L); - - const auto code = R"( -obj = Player:new() -obj:setHealth(4) - -f(obj) -- call 1 argument version -f(obj, 5) -- call 2 argument version -)"; - - if (luaL_dostring(L, code)) { - lua_error(L); // crash on error - } - - check_with_sol(L); - - return 0; -}
\ No newline at end of file diff --git a/deps/sol2/examples/interop/tolua/source/tolua_Player.h b/deps/sol2/examples/interop/tolua/source/tolua_Player.h deleted file mode 100644 index 8a4fa14..0000000 --- a/deps/sol2/examples/interop/tolua/source/tolua_Player.h +++ /dev/null @@ -1,217 +0,0 @@ -/*
-** Lua binding: Player
-** Generated automatically by tolua++-1.0.93-lua53 on Sat Feb 10 08:48:53 2018.
-*/
-
-#ifndef __cplusplus
-#include "stdlib.h"
-#endif
-#include "string.h"
-
-#include "tolua++.h"
-
-/* Exported function */
-TOLUA_API int tolua_Player_open (lua_State* tolua_S);
-
-#include "Player.h"
-
-/* function to release collected object via destructor */
-#ifdef __cplusplus
-
-static int tolua_collect_Player (lua_State* tolua_S)
-{
- Player* self = (Player*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-#endif
-
-
-/* function to register type */
-static void tolua_reg_types (lua_State* tolua_S)
-{
- tolua_usertype(tolua_S,"Player");
-}
-
-/* method: new of class Player */
-#ifndef TOLUA_DISABLE_tolua_Player_Player_new00
-static int tolua_Player_Player_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Player",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- Player* tolua_ret = (Player*) Mtolua_new((Player)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Player");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Player */
-#ifndef TOLUA_DISABLE_tolua_Player_Player_new00_local
-static int tolua_Player_Player_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Player",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- Player* tolua_ret = (Player*) Mtolua_new((Player)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Player");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: delete of class Player */
-#ifndef TOLUA_DISABLE_tolua_Player_Player_delete00
-static int tolua_Player_Player_delete00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Player",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Player* self = (Player*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
-#endif
- Mtolua_delete(self);
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: setHealth of class Player */
-#ifndef TOLUA_DISABLE_tolua_Player_Player_setHealth00
-static int tolua_Player_Player_setHealth00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Player",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Player* self = (Player*) tolua_tousertype(tolua_S,1,0);
- int _health = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'setHealth'", NULL);
-#endif
- {
- self->setHealth(_health);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'setHealth'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: getHealth of class Player */
-#ifndef TOLUA_DISABLE_tolua_Player_Player_getHealth00
-static int tolua_Player_Player_getHealth00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Player",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Player* self = (Player*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'getHealth'", NULL);
-#endif
- {
- int tolua_ret = (int) self->getHealth();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'getHealth'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* Open function */
-TOLUA_API int tolua_Player_open (lua_State* tolua_S)
-{
- tolua_open(tolua_S);
- tolua_reg_types(tolua_S);
- tolua_module(tolua_S,NULL,0);
- tolua_beginmodule(tolua_S,NULL);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"Player","Player","",tolua_collect_Player);
- #else
- tolua_cclass(tolua_S,"Player","Player","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"Player");
- tolua_function(tolua_S,"new",tolua_Player_Player_new00);
- tolua_function(tolua_S,"new_local",tolua_Player_Player_new00_local);
- tolua_function(tolua_S,".call",tolua_Player_Player_new00_local);
- tolua_function(tolua_S,"delete",tolua_Player_Player_delete00);
- tolua_function(tolua_S,"setHealth",tolua_Player_Player_setHealth00);
- tolua_function(tolua_S,"getHealth",tolua_Player_Player_getHealth00);
- tolua_endmodule(tolua_S);
- tolua_endmodule(tolua_S);
- return 1;
-}
-
-
-#if defined(LUA_VERSION_NUM) && LUA_VERSION_NUM >= 501
- TOLUA_API int luaopen_Player (lua_State* tolua_S) {
- return tolua_Player_open(tolua_S);
-};
-#endif
-
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