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-rw-r--r--deps/sol2/examples/interop/tolua/source/Player.h20
-rw-r--r--deps/sol2/examples/interop/tolua/source/Player.pkg8
-rw-r--r--deps/sol2/examples/interop/tolua/source/tolua.cpp97
-rw-r--r--deps/sol2/examples/interop/tolua/source/tolua_Player.h217
4 files changed, 0 insertions, 342 deletions
diff --git a/deps/sol2/examples/interop/tolua/source/Player.h b/deps/sol2/examples/interop/tolua/source/Player.h
deleted file mode 100644
index 7d8148c..0000000
--- a/deps/sol2/examples/interop/tolua/source/Player.h
+++ /dev/null
@@ -1,20 +0,0 @@
-#ifndef PLAYER_H
-#define PLAYER_H
-
-class Player {
-private:
- int m_health;
-
-public:
- Player()
- : m_health(0) {
- }
- void setHealth(int health) {
- m_health = health;
- }
- int getHealth() const {
- return m_health;
- }
-};
-
-#endif // PLAYER_H
diff --git a/deps/sol2/examples/interop/tolua/source/Player.pkg b/deps/sol2/examples/interop/tolua/source/Player.pkg
deleted file mode 100644
index e6c3fab..0000000
--- a/deps/sol2/examples/interop/tolua/source/Player.pkg
+++ /dev/null
@@ -1,8 +0,0 @@
-$#include "Player.h"
-
-class Player {
- Player();
- ~Player();
- void setHealth(int _health);
- int getHealth();
-};
diff --git a/deps/sol2/examples/interop/tolua/source/tolua.cpp b/deps/sol2/examples/interop/tolua/source/tolua.cpp
deleted file mode 100644
index d413e27..0000000
--- a/deps/sol2/examples/interop/tolua/source/tolua.cpp
+++ /dev/null
@@ -1,97 +0,0 @@
-#define SOL_ALL_SAFETIES_ON 1
-#define SOL_ENABLE_INTEROP 1 // MUST be defined to use interop features
-#include <sol/sol.hpp>
-
-#include "Player.h"
-#include <tolua++.h>
-// pick or replace the include
-// with whatever generated file you've created
-#include "tolua_Player.h"
-
-#include <iostream>
-#include <assert.hpp>
-
-// tolua code lifted from some blog, if the link dies
-// I don't know where else you're gonna find the reference,
-// http://usefulgamedev.weebly.com/tolua-example.html
-
-
-/* NOTE: there is no sol_lua_interop_get here,
- because tolua types are -- thankfully -- memory-compatible
- in most cases with sol.
- Please check other examples like kaguya or LuaBribe for an example
- of how to also write the getter for your type*/
-template <typename T, typename Handler>
-inline bool sol_lua_interop_check(sol::types<T>, lua_State* L, int relindex, sol::type index_type, Handler&& handler, sol::stack::record& tracking) {
- tracking.use(1);
- // just marking unused parameters for no compiler warnings
- (void)index_type;
- (void)handler;
- int index = lua_absindex(L, relindex);
- std::string name = sol::detail::short_demangle<T>();
- tolua_Error tolua_err{};
- int r = tolua_isusertype(L, index, name.c_str(), 0, &tolua_err);
- if (r == 0) {
- // tolua seems to leave garbage on the stack
- // when the check fails
- // thanks, tolua
- lua_pop(L, 2);
- return false;
- }
- return true;
-}
-
-void register_sol_stuff(lua_State* L) {
- // grab raw state and put into state_view
- // state_view is cheap to construct
- sol::state_view lua(L);
- // bind and set up your things: everything is entirely self-contained
- lua["f"] = sol::overload(
- [](Player& from_tolua) {
- std::cout << "calling 1-argument version with tolua-created Player { health:" << from_tolua.getHealth() << " }" << std::endl;
- c_assert(from_tolua.getHealth() == 4);
- },
- [](Player& from_tolua, int second_arg) {
- std::cout << "calling 2-argument version with tolua-created Player { health: " << from_tolua.getHealth() << " } and integer argument of " << second_arg << std::endl;
- c_assert(from_tolua.getHealth() == 4);
- c_assert(second_arg == 5);
- });
-}
-
-void check_with_sol(lua_State* L) {
- sol::state_view lua(L);
- Player& obj = lua["obj"];
- (void)obj;
- c_assert(obj.getHealth() == 4);
-}
-
-int main(int, char* []) {
-
- std::cout << "=== interop example (tolua) ===" << std::endl;
- std::cout << "(code lifted from a sol2 user's use case: https://github.com/ThePhD/sol2/issues/511#issuecomment-331729884)" << std::endl;
-
- lua_State* L = luaL_newstate();
-
- luaL_openlibs(L); // initalize all lua standard library functions
- tolua_open(L); // initalize tolua
- tolua_Player_open(L); // make Player class accessible from LUA
-
-
- register_sol_stuff(L);
-
- const auto code = R"(
-obj = Player:new()
-obj:setHealth(4)
-
-f(obj) -- call 1 argument version
-f(obj, 5) -- call 2 argument version
-)";
-
- if (luaL_dostring(L, code)) {
- lua_error(L); // crash on error
- }
-
- check_with_sol(L);
-
- return 0;
-} \ No newline at end of file
diff --git a/deps/sol2/examples/interop/tolua/source/tolua_Player.h b/deps/sol2/examples/interop/tolua/source/tolua_Player.h
deleted file mode 100644
index 8a4fa14..0000000
--- a/deps/sol2/examples/interop/tolua/source/tolua_Player.h
+++ /dev/null
@@ -1,217 +0,0 @@
-/*
-** Lua binding: Player
-** Generated automatically by tolua++-1.0.93-lua53 on Sat Feb 10 08:48:53 2018.
-*/
-
-#ifndef __cplusplus
-#include "stdlib.h"
-#endif
-#include "string.h"
-
-#include "tolua++.h"
-
-/* Exported function */
-TOLUA_API int tolua_Player_open (lua_State* tolua_S);
-
-#include "Player.h"
-
-/* function to release collected object via destructor */
-#ifdef __cplusplus
-
-static int tolua_collect_Player (lua_State* tolua_S)
-{
- Player* self = (Player*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-#endif
-
-
-/* function to register type */
-static void tolua_reg_types (lua_State* tolua_S)
-{
- tolua_usertype(tolua_S,"Player");
-}
-
-/* method: new of class Player */
-#ifndef TOLUA_DISABLE_tolua_Player_Player_new00
-static int tolua_Player_Player_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Player",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- Player* tolua_ret = (Player*) Mtolua_new((Player)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Player");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Player */
-#ifndef TOLUA_DISABLE_tolua_Player_Player_new00_local
-static int tolua_Player_Player_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Player",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- Player* tolua_ret = (Player*) Mtolua_new((Player)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Player");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: delete of class Player */
-#ifndef TOLUA_DISABLE_tolua_Player_Player_delete00
-static int tolua_Player_Player_delete00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Player",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Player* self = (Player*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
-#endif
- Mtolua_delete(self);
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: setHealth of class Player */
-#ifndef TOLUA_DISABLE_tolua_Player_Player_setHealth00
-static int tolua_Player_Player_setHealth00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Player",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Player* self = (Player*) tolua_tousertype(tolua_S,1,0);
- int _health = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'setHealth'", NULL);
-#endif
- {
- self->setHealth(_health);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'setHealth'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: getHealth of class Player */
-#ifndef TOLUA_DISABLE_tolua_Player_Player_getHealth00
-static int tolua_Player_Player_getHealth00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Player",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Player* self = (Player*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'getHealth'", NULL);
-#endif
- {
- int tolua_ret = (int) self->getHealth();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'getHealth'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* Open function */
-TOLUA_API int tolua_Player_open (lua_State* tolua_S)
-{
- tolua_open(tolua_S);
- tolua_reg_types(tolua_S);
- tolua_module(tolua_S,NULL,0);
- tolua_beginmodule(tolua_S,NULL);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"Player","Player","",tolua_collect_Player);
- #else
- tolua_cclass(tolua_S,"Player","Player","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"Player");
- tolua_function(tolua_S,"new",tolua_Player_Player_new00);
- tolua_function(tolua_S,"new_local",tolua_Player_Player_new00_local);
- tolua_function(tolua_S,".call",tolua_Player_Player_new00_local);
- tolua_function(tolua_S,"delete",tolua_Player_Player_delete00);
- tolua_function(tolua_S,"setHealth",tolua_Player_Player_setHealth00);
- tolua_function(tolua_S,"getHealth",tolua_Player_Player_getHealth00);
- tolua_endmodule(tolua_S);
- tolua_endmodule(tolua_S);
- return 1;
-}
-
-
-#if defined(LUA_VERSION_NUM) && LUA_VERSION_NUM >= 501
- TOLUA_API int luaopen_Player (lua_State* tolua_S) {
- return tolua_Player_open(tolua_S);
-};
-#endif
-