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-rw-r--r--deps/sol2/examples/source/require_override_behavior.cpp76
1 files changed, 76 insertions, 0 deletions
diff --git a/deps/sol2/examples/source/require_override_behavior.cpp b/deps/sol2/examples/source/require_override_behavior.cpp
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+++ b/deps/sol2/examples/source/require_override_behavior.cpp
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+// Thanks to OrfeasZ for their answer to
+// an issue for this example!
+#define SOL_ALL_SAFETIES_ON 1
+#include <sol/sol.hpp>
+
+#include "assert.hpp"
+
+#include <iostream>
+#include <exception>
+
+// Use raw function of form "int(lua_State*)"
+// -- this is called a "raw C function",
+// and matches the type for lua_CFunction
+int LoadFileRequire(lua_State* L) {
+ // use sol3 stack API to pull
+ // "first argument"
+ std::string path = sol::stack::get<std::string>(L, 1);
+
+ if (path == "a") {
+ std::string script = R"(
+ print("Hello from module land!")
+ test = 123
+ return "bananas"
+ )";
+ // load "module", but don't run it
+ luaL_loadbuffer(L, script.data(), script.size(), path.c_str());
+ // returning 1 object left on Lua stack:
+ // a function that, when called, executes the script
+ // (this is what lua_loadX/luaL_loadX functions return
+ return 1;
+ }
+
+ sol::stack::push(L, "This is not the module you're looking for!");
+ return 1;
+}
+
+int main() {
+ std::cout << "=== require override behavior ===" << std::endl;
+
+ sol::state lua;
+ // need base for print,
+ // need package for package/searchers/require
+ lua.open_libraries(sol::lib::base, sol::lib::package);
+
+ lua.clear_package_loaders( );
+ lua.add_package_loader(LoadFileRequire);
+
+ // this will call our function for
+ // the searcher and it will succeed
+ auto a_result = lua.safe_script(R"(
+ local a = require("a")
+ print(a)
+ print(test)
+ )", sol::script_pass_on_error);
+ c_assert(a_result.valid());
+ try {
+ // this will always fail
+ auto b_result = lua.safe_script(R"(
+ local b = require("b")
+ print(b)
+ )", sol::script_throw_on_error);
+ // this will not be executed because of the throw,
+ // but it better be true regardless!
+ c_assert(!b_result.valid());
+ }
+ catch (const std::exception& ex) {
+ // Whenever sol3 throws an exception from panic,
+ // catch
+ std::cout << "Something went wrong, as expected:\n" << ex.what() << std::endl;
+ // and CRASH / exit the application
+ return 0;
+ }
+
+ // If we get here something went wrong...!
+ return -1;
+}