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-rw-r--r--deps/sol2/examples/source/self_from_lua.cpp56
1 files changed, 0 insertions, 56 deletions
diff --git a/deps/sol2/examples/source/self_from_lua.cpp b/deps/sol2/examples/source/self_from_lua.cpp
deleted file mode 100644
index f3af69d..0000000
--- a/deps/sol2/examples/source/self_from_lua.cpp
+++ /dev/null
@@ -1,56 +0,0 @@
-#define SOL_ALL_SAFETIES_ON 1
-#include <sol/sol.hpp>
-
-#include "assert.hpp"
-
-// NOTE:
-// There are TWO ways to retrieve the "this"
-// object from calls, when it comes to constructors and regular member functions
-// please pay attention to both: this is a low-level operation!
-
-int main() {
- struct thing {
-
- thing(sol::this_state ts) {
- lua_State* L = ts;
- // references the object that called this function
- // in constructors:
- sol::stack_object selfobj(L, -1);
- // the -1 (NEGATIVE one) above
- // means "off the top fo the stack"
- // (-1 is the top, -2 is one below, etc...)
-
- // definitely the same
- thing& self = selfobj.as<thing>();
- c_assert(&self == this);
- }
-
- void func(sol::this_state ts) const {
- lua_State* L = ts;
- // references the object that called this function
- // in regular member functions:
- sol::stack_object selfobj(L, 1);
- // "1" is the bottom of the Lua stack
- // 2 is one up, so on and so forth...
- thing& self = selfobj.as<thing>();
-
- // definitely the same
- c_assert(&self == this);
- }
- };
-
- sol::state lua;
- lua.open_libraries(sol::lib::base);
-
- lua.new_usertype<thing>("thing",
- sol::constructors<thing(sol::this_state)>(),
- "func", &thing::func
- );
-
- lua.script(R"(
-obj = thing.new()
-obj:func()
- )");
-
- return 0;
-}