diff options
Diffstat (limited to 'deps/sol2/examples/source/stack_aligned_stack_handler_function.cpp')
-rw-r--r-- | deps/sol2/examples/source/stack_aligned_stack_handler_function.cpp | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/deps/sol2/examples/source/stack_aligned_stack_handler_function.cpp b/deps/sol2/examples/source/stack_aligned_stack_handler_function.cpp new file mode 100644 index 0000000..13f1b94 --- /dev/null +++ b/deps/sol2/examples/source/stack_aligned_stack_handler_function.cpp @@ -0,0 +1,45 @@ +#define SOL_ALL_SAFETIES_ON 1
+#include <sol/sol.hpp>
+
+#include "assert.hpp"
+
+int main(int, char* []) {
+ sol::state lua;
+ lua.script("function func (a, b) return (a + b) * 2 end");
+
+ sol::reference func_ref = lua["func"];
+
+ // maybe this is in a lua_CFunction you bind,
+ // or maybe you're trying to work with a pre-existing system
+ // maybe you've used a custom lua_load call, or you're working
+ // with state_view's load(lua_Reader, ...) call...
+ // here's a little bit of how you can work with the stack
+ lua_State* L = lua.lua_state();
+
+ // this is a handler:
+ // stack_aligned_stack_handler,
+ // as its type name explains so verbosely,
+ // expects the handler on the stack
+ sol::stack_reference traceback_handler(L, -sol::stack::push(L, sol::default_traceback_error_handler));
+ // then, you need the function
+ // to be on the stack
+ func_ref.push();
+ sol::stack_aligned_stack_handler_function func(L, -1, traceback_handler);
+ lua_pushinteger(L, 5); // argument 1, using plain API
+ lua_pushinteger(L, 6); // argument 2
+
+ // take 2 arguments from the top,
+ // and use "stack_aligned_function" to call
+ int result = func(sol::stack_count(2));
+ // function call pops function and arguments,
+ // leaves result on the stack for us
+ // but we must manually clean the traceback handler
+ // manually pop traceback handler
+ traceback_handler.pop();
+
+ // make sure everything is clean
+ c_assert(result == 22);
+ c_assert(lua.stack_top() == 0); // stack is empty/balanced
+
+ return 0;
+}
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