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-rw-r--r--lib/sol2/examples/source/tutorials/write_variables_demo.cpp39
1 files changed, 0 insertions, 39 deletions
diff --git a/lib/sol2/examples/source/tutorials/write_variables_demo.cpp b/lib/sol2/examples/source/tutorials/write_variables_demo.cpp
deleted file mode 100644
index 22d195a..0000000
--- a/lib/sol2/examples/source/tutorials/write_variables_demo.cpp
+++ /dev/null
@@ -1,39 +0,0 @@
-#define SOL_ALL_SAFETIES_ON 1
-#include <sol/sol.hpp>
-
-#include <iostream>
-
-int main() {
-
- sol::state lua;
-
- // open those basic lua libraries
- // again, for print() and other basic utilities
- lua.open_libraries(sol::lib::base);
-
- // value in the global table
- lua["bark"] = 50;
-
- // a table being created in the global table
- lua["some_table"] = lua.create_table_with(
- "key0", 24,
- "key1", 25,
- lua["bark"], "the key is 50 and this string is its value!");
-
- // Run a plain ol' string of lua code
- // Note you can interact with things set through sol in C++ with lua!
- // Using a "Raw String Literal" to have multi-line goodness:
- // http://en.cppreference.com/w/cpp/language/string_literal
- lua.script(R"(
-
- print(some_table[50])
- print(some_table["key0"])
- print(some_table["key1"])
-
- -- a lua comment: access a global in a lua script with the _G table
- print(_G["bark"])
-
- )");
-
- return 0;
-}