Age | Commit message (Expand) | Author |
2019-09-12 | switch to pairs | Clyne Sullivan |
2019-09-11 | added font loading code, untested | Clyne Sullivan |
2019-09-10 | added Text component and skeleton system | Clyne Sullivan |
2019-09-07 | Added 64-bit compiling to Makefile | Andy Belle-Isle |
2019-09-07 | Added camera variable to render code | Andy Belle-Isle |
2019-09-07 | Started extremely basic world generation | Andy Belle-Isle |
2019-09-07 | Removed EntityX pointers from script system and replaced with references | Andy Belle-Isle |
2019-09-07 | Flips the X axis of the normal map instead of the light direction when model ... | Andy Belle-Isle |
2019-09-07 | Player init script can now allow the player to jump | Andy Belle-Isle |
2019-09-07 | Added physics to the script system | Andy Belle-Isle |
2019-09-07 | Added jumping support to the player | Andy Belle-Isle |
2019-09-07 | Added physics loop function that runs in it's own thread | Andy Belle-Isle |
2019-09-07 | Added physics system that updates entity positions and veocity in its own thread | Andy Belle-Isle |
2019-09-07 | Added new physics component that allows entities to fall | Andy Belle-Isle |
2019-09-04 | Fixed boolean saving in lua table saving | Andy Belle-Isle |
2019-09-04 | Values in entity table are now saved in the save file | Andy Belle-Isle |
2019-09-03 | reduced shader version so intel video works | Clyne Sullivan |
2019-09-03 | Script now flips player when they go left | Andy Belle-Isle |
2019-09-03 | lua handling movement events? idea | Clyne Sullivan |
2019-09-03 | Merge pull request #1 from tcsullivan/save-load | clyne |
2019-09-03 | render: use tab.get for strings | Clyne Sullivan |
2019-09-03 | added load message | Clyne Sullivan |
2019-09-03 | json save and load, made GameState class | Clyne Sullivan |
2019-09-03 | save json to file | Clyne Sullivan |
2019-09-03 | Start working on Lua function serialization | Andy Belle-Isle |
2019-09-02 | Trying this out | clyne |
2019-09-02 | made json names readable | Clyne Sullivan |
2019-09-02 | json entity saving: cout | Clyne Sullivan |
2019-09-02 | Merge branch 'master' of https://github.com/tcsullivan/gamedev2 into save-load | Clyne Sullivan |
2019-09-02 | Removed frequent Lua updates | Andy Belle-Isle |
2019-09-02 | Merge branch 'master' of https://github.com/tcsullivan/gamedev2 into save-load | Clyne Sullivan |
2019-09-02 | Fixed flipped texture normals being displayed properly in shaders | Andy Belle-Isle |
2019-09-02 | Changed Lua Idle function names | Andy Belle-Isle |
2019-09-02 | Added Lua update function that allows certain entities to update every loop | Andy Belle-Isle |
2019-09-02 | Made lighting a bit softer | Andy Belle-Isle |
2019-09-02 | Added LIGHTING | Andy Belle-Isle |
2019-09-02 | Added rock asset+normal and cat normal (kinda broken) | Andy Belle-Isle |
2019-09-01 | Scaled up entities and stopped player from flashing | Andy Belle-Isle |
2019-09-01 | Added player and rabbit textures | Andy Belle-Isle |
2019-09-01 | Merge branch 'master' of https://github.com/tcsullivan/gamedev2 | Andy Belle-Isle |
2019-09-01 | THE CAT IS BACK | Andy Belle-Isle |
2019-09-01 | Added SOIL for OpenGL texture loading | Andy Belle-Isle |
2019-09-01 | added cereal library | Clyne Sullivan |
2019-09-01 | added save/load structure to entityx | Clyne Sullivan |
2019-09-01 | fix player keys... | Clyne Sullivan |
2019-09-01 | Make allll tabs spacesv0.1-alpha | Clyne Sullivan |
2019-09-01 | made all formatting match | Clyne Sullivan |
2019-09-01 | Oops, swap left and right player movement | clyne |
2019-09-01 | added player system; player moves left and right | tcsullivan |
2019-09-01 | Spread out the entities a bit on the test triangle screen | Andy Belle-Isle |