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2019-09-24Increased texture size for world, made world a little more detailed, and adde...Andy Belle-Isle
2019-09-23Fixed text renderingAndy Belle-Isle
2019-09-18Added UI rendering support to render loop, although fonts don't render yetAndy Belle-Isle
2019-09-18Started adding UI rendering to render loopAndy Belle-Isle
2019-09-18adjust for world changesClyne Sullivan
2019-09-18Added basic UI shadersAndy Belle-Isle
2019-09-17World can now draw properly, and camera follows playerAndy Belle-Isle
2019-09-17text rendering in-place; but something's missingClyne Sullivan
2019-09-17made VBO rendering accessibleClyne Sullivan
2019-09-17update with master; using VBOs for fontsClyne Sullivan
2019-09-16Render system is now decoupled from the world systemAndy Belle-Isle
2019-09-16success with font loadingClyne Sullivan
2019-09-15Added event subsection of codeAndy Belle-Isle
2019-09-14Fixed todo script to search all development files including Lua, and GLSL scr...Andy Belle-Isle
2019-09-14World can now drawAndy Belle-Isle
2019-09-14Updated world texture loading in LuaAndy Belle-Isle
2019-09-14Textures can now load from lua tables as well as stringsAndy Belle-Isle
2019-09-14Added basic world assetsAndy Belle-Isle
2019-09-14World can now generate its own meshAndy Belle-Isle
2019-09-14Added texture size and offset dataAndy Belle-Isle
2019-09-14Lua can now modify world size and world dataAndy Belle-Isle
2019-09-13Added SOIL and cereal to libraries list in READMEAndy Belle-Isle
2019-09-13Readded todo script from gamedev1 that can be used to find all TODOs placed i...Andy Belle-Isle
2019-09-13Lua can now register materials for worlds during world registrationAndy Belle-Isle
2019-09-13Added texture caching to the texture loading processAndy Belle-Isle
2019-09-12Ability to pass world data into LuaAndy Belle-Isle
2019-09-12add font name to Text componentClyne Sullivan
2019-09-12switch to pairsClyne Sullivan
2019-09-11added font loading code, untestedClyne Sullivan
2019-09-11World system now has a pointer to the current world, and worlds created in Lu...Andy Belle-Isle
2019-09-11Merge branch 'master' of github.com:tcsullivan/gamedev2Andy Belle-Isle
2019-09-11Made world generation a bit nicerAndy Belle-Isle
2019-09-10Started world systemAndy Belle-Isle
2019-09-10added Text component and skeleton systemClyne Sullivan
2019-09-07Added 64-bit compiling to MakefileAndy Belle-Isle
2019-09-07Added camera variable to render codeAndy Belle-Isle
2019-09-07Started extremely basic world generationAndy Belle-Isle
2019-09-07Removed EntityX pointers from script system and replaced with referencesAndy Belle-Isle
2019-09-07Flips the X axis of the normal map instead of the light direction when model ...Andy Belle-Isle
2019-09-07Player init script can now allow the player to jumpAndy Belle-Isle
2019-09-07Added physics to the script systemAndy Belle-Isle
2019-09-07Added jumping support to the playerAndy Belle-Isle
2019-09-07Added physics loop function that runs in it's own threadAndy Belle-Isle
2019-09-07Added physics system that updates entity positions and veocity in its own threadAndy Belle-Isle
2019-09-07Added new physics component that allows entities to fallAndy Belle-Isle
2019-09-04Fixed boolean saving in lua table savingAndy Belle-Isle
2019-09-04Values in entity table are now saved in the save fileAndy Belle-Isle
2019-09-03reduced shader version so intel video worksClyne Sullivan
2019-09-03Script now flips player when they go leftAndy Belle-Isle
2019-09-03lua handling movement events? ideaClyne Sullivan