Age | Commit message (Expand) | Author |
2019-09-25 | Merge pull request #2 from tcsullivan/font-support | clyne |
2019-09-25 | Changed up time-step to see if it fixes desktop stuttering movement issues | Andy Belle-Isle |
2019-09-24 | Increased texture size for world, made world a little more detailed, and adde... | Andy Belle-Isle |
2019-09-23 | Fixed text rendering | Andy Belle-Isle |
2019-09-18 | Added UI rendering support to render loop, although fonts don't render yet | Andy Belle-Isle |
2019-09-18 | Started adding UI rendering to render loop | Andy Belle-Isle |
2019-09-18 | adjust for world changes | Clyne Sullivan |
2019-09-18 | Added basic UI shaders | Andy Belle-Isle |
2019-09-17 | World can now draw properly, and camera follows player | Andy Belle-Isle |
2019-09-17 | text rendering in-place; but something's missing | Clyne Sullivan |
2019-09-17 | made VBO rendering accessible | Clyne Sullivan |
2019-09-17 | update with master; using VBOs for fonts | Clyne Sullivan |
2019-09-16 | Render system is now decoupled from the world system | Andy Belle-Isle |
2019-09-16 | success with font loading | Clyne Sullivan |
2019-09-15 | Added event subsection of code | Andy Belle-Isle |
2019-09-14 | Fixed todo script to search all development files including Lua, and GLSL scr... | Andy Belle-Isle |
2019-09-14 | World can now draw | Andy Belle-Isle |
2019-09-14 | Updated world texture loading in Lua | Andy Belle-Isle |
2019-09-14 | Textures can now load from lua tables as well as strings | Andy Belle-Isle |
2019-09-14 | Added basic world assets | Andy Belle-Isle |
2019-09-14 | World can now generate its own mesh | Andy Belle-Isle |
2019-09-14 | Added texture size and offset data | Andy Belle-Isle |
2019-09-14 | Lua can now modify world size and world data | Andy Belle-Isle |
2019-09-13 | Added SOIL and cereal to libraries list in README | Andy Belle-Isle |
2019-09-13 | Readded todo script from gamedev1 that can be used to find all TODOs placed i... | Andy Belle-Isle |
2019-09-13 | Lua can now register materials for worlds during world registration | Andy Belle-Isle |
2019-09-13 | Added texture caching to the texture loading process | Andy Belle-Isle |
2019-09-12 | Ability to pass world data into Lua | Andy Belle-Isle |
2019-09-12 | add font name to Text component | Clyne Sullivan |
2019-09-12 | switch to pairs | Clyne Sullivan |
2019-09-11 | added font loading code, untested | Clyne Sullivan |
2019-09-11 | World system now has a pointer to the current world, and worlds created in Lu... | Andy Belle-Isle |
2019-09-11 | Merge branch 'master' of github.com:tcsullivan/gamedev2 | Andy Belle-Isle |
2019-09-11 | Made world generation a bit nicer | Andy Belle-Isle |
2019-09-10 | Started world system | Andy Belle-Isle |
2019-09-10 | added Text component and skeleton system | Clyne Sullivan |
2019-09-07 | Added 64-bit compiling to Makefile | Andy Belle-Isle |
2019-09-07 | Added camera variable to render code | Andy Belle-Isle |
2019-09-07 | Started extremely basic world generation | Andy Belle-Isle |
2019-09-07 | Removed EntityX pointers from script system and replaced with references | Andy Belle-Isle |
2019-09-07 | Flips the X axis of the normal map instead of the light direction when model ... | Andy Belle-Isle |
2019-09-07 | Player init script can now allow the player to jump | Andy Belle-Isle |
2019-09-07 | Added physics to the script system | Andy Belle-Isle |
2019-09-07 | Added jumping support to the player | Andy Belle-Isle |
2019-09-07 | Added physics loop function that runs in it's own thread | Andy Belle-Isle |
2019-09-07 | Added physics system that updates entity positions and veocity in its own thread | Andy Belle-Isle |
2019-09-07 | Added new physics component that allows entities to fall | Andy Belle-Isle |
2019-09-04 | Fixed boolean saving in lua table saving | Andy Belle-Isle |
2019-09-04 | Values in entity table are now saved in the save file | Andy Belle-Isle |
2019-09-03 | reduced shader version so intel video works | Clyne Sullivan |