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clyne/gamedev2
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gamedev but better
Clyne Sullivan
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2019-09-17
made VBO rendering accessible
Clyne Sullivan
2019-09-17
update with master; using VBOs for fonts
Clyne Sullivan
2019-09-16
Render system is now decoupled from the world system
Andy Belle-Isle
2019-09-16
success with font loading
Clyne Sullivan
2019-09-15
Added event subsection of code
Andy Belle-Isle
2019-09-14
Fixed todo script to search all development files including Lua, and GLSL scr...
Andy Belle-Isle
2019-09-14
World can now draw
Andy Belle-Isle
2019-09-14
Updated world texture loading in Lua
Andy Belle-Isle
2019-09-14
Textures can now load from lua tables as well as strings
Andy Belle-Isle
2019-09-14
Added basic world assets
Andy Belle-Isle
2019-09-14
World can now generate its own mesh
Andy Belle-Isle
2019-09-14
Added texture size and offset data
Andy Belle-Isle
2019-09-14
Lua can now modify world size and world data
Andy Belle-Isle
2019-09-13
Added SOIL and cereal to libraries list in README
Andy Belle-Isle
2019-09-13
Readded todo script from gamedev1 that can be used to find all TODOs placed i...
Andy Belle-Isle
2019-09-13
Lua can now register materials for worlds during world registration
Andy Belle-Isle
2019-09-13
Added texture caching to the texture loading process
Andy Belle-Isle
2019-09-12
Ability to pass world data into Lua
Andy Belle-Isle
2019-09-12
add font name to Text component
Clyne Sullivan
2019-09-12
switch to pairs
Clyne Sullivan
2019-09-11
added font loading code, untested
Clyne Sullivan
2019-09-11
World system now has a pointer to the current world, and worlds created in Lu...
Andy Belle-Isle
2019-09-11
Merge branch 'master' of github.com:tcsullivan/gamedev2
Andy Belle-Isle
2019-09-11
Made world generation a bit nicer
Andy Belle-Isle
2019-09-10
Started world system
Andy Belle-Isle
2019-09-10
added Text component and skeleton system
Clyne Sullivan
2019-09-07
Added 64-bit compiling to Makefile
Andy Belle-Isle
2019-09-07
Added camera variable to render code
Andy Belle-Isle
2019-09-07
Started extremely basic world generation
Andy Belle-Isle
2019-09-07
Removed EntityX pointers from script system and replaced with references
Andy Belle-Isle
2019-09-07
Flips the X axis of the normal map instead of the light direction when model ...
Andy Belle-Isle
2019-09-07
Player init script can now allow the player to jump
Andy Belle-Isle
2019-09-07
Added physics to the script system
Andy Belle-Isle
2019-09-07
Added jumping support to the player
Andy Belle-Isle
2019-09-07
Added physics loop function that runs in it's own thread
Andy Belle-Isle
2019-09-07
Added physics system that updates entity positions and veocity in its own thread
Andy Belle-Isle
2019-09-07
Added new physics component that allows entities to fall
Andy Belle-Isle
2019-09-04
Fixed boolean saving in lua table saving
Andy Belle-Isle
2019-09-04
Values in entity table are now saved in the save file
Andy Belle-Isle
2019-09-03
reduced shader version so intel video works
Clyne Sullivan
2019-09-03
Script now flips player when they go left
Andy Belle-Isle
2019-09-03
lua handling movement events? idea
Clyne Sullivan
2019-09-03
Merge pull request #1 from tcsullivan/save-load
clyne
2019-09-03
render: use tab.get for strings
Clyne Sullivan
2019-09-03
added load message
Clyne Sullivan
2019-09-03
json save and load, made GameState class
Clyne Sullivan
2019-09-03
save json to file
Clyne Sullivan
2019-09-03
Start working on Lua function serialization
Andy Belle-Isle
2019-09-02
Trying this out
clyne
2019-09-02
made json names readable
Clyne Sullivan
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