Age | Commit message (Expand) | Author |
2019-09-01 | Make allll tabs spacesv0.1-alpha | Clyne Sullivan |
2019-09-01 | made all formatting match | Clyne Sullivan |
2019-09-01 | Oops, swap left and right player movement | clyne |
2019-09-01 | added player system; player moves left and right | tcsullivan |
2019-09-01 | Spread out the entities a bit on the test triangle screen | Andy Belle-Isle |
2019-09-01 | All 3 entities now play with idle functions and rendering a bit SUPER BETA | Andy Belle-Isle |
2019-09-01 | Added cat texture for testing later | Andy Belle-Isle |
2019-09-01 | Game loop now updates position every tick, and added circular movement to dog | Andy Belle-Isle |
2019-08-31 | Makefile updated to support OpenGL and GLEW | Andy Belle-Isle |
2019-08-31 | Modified WindowSystem into full render system | Andy Belle-Isle |
2019-08-31 | Added basic shader files | Andy Belle-Isle |
2019-08-31 | Merge branch 'master' of https://github.com/tcsullivan/gamedev2 | Andy Belle-Isle |
2019-08-31 | Forgot to add Velocity component binding to Lua, added | Andy Belle-Isle |
2019-08-31 | cleaned Makefile output | Clyne Sullivan |
2019-08-31 | Upon spawning, automatically call Entity Init function if it exists | Andy Belle-Isle |
2019-08-31 | Added velocity component, and force add component dependencies when they don'... | Andy Belle-Isle |
2019-08-31 | Lua spawned entities have "Idle" function | Andy Belle-Isle |
2019-08-30 | Added IdleFunc components to entities, this will be assigned to all entities ... | Andy |
2019-08-30 | Added sol2 to linguist ignored library list | Andy Belle-Isle |
2019-08-30 | Forget what I said, I just need to change git attributes to mark for vendor | Andy Belle-Isle |
2019-08-30 | Updated libraries listed in README | Andy Belle-Isle |
2019-08-30 | Renamed lib to deps so github will ignore it for language stats | Andy Belle-Isle |
2019-08-30 | Added Name and Render components to Lua | Andy Belle-Isle |
2019-08-30 | Created very basic render component | Andy Belle-Isle |
2019-08-30 | Created name component | Andy Belle-Isle |
2019-08-29 | Fixed header in makefile | Andy Belle-Isle |
2019-08-29 | Refactored script system code and added license headers | Andy Belle-Isle |
2019-08-29 | Replaced LuaBridge with sol2 and completely encapsulated scripting within scr... | Andy Belle-Isle |
2019-08-29 | Started creating scripting library/namespace and added sol2 for interfacing | Andy |
2019-08-29 | Created (very messy) script system | Andy Belle-Isle |
2019-08-28 | Can now create entities using Lua scripting | Andy Belle-Isle |
2019-08-28 | transition to game engine | tcsullivan |
2019-08-28 | Added LuaBridge support | Andy Belle-Isle |
2019-08-27 | Created basic init script | Andy Belle-Isle |
2019-08-26 | Fixed Makefile to be fully recursive | Andy Belle-Isle |
2019-08-26 | created a window class | tcsullivan |
2019-08-26 | Made lua binding c++17 compatible | Andy |
2019-08-26 | Started lua->entityx binding | Andy |
2019-08-25 | added gitattributes | tcsullivan |
2019-08-25 | linked luajit | tcsullivan |
2019-08-25 | Fixed LuaJIT files | Andy Belle-Isle |
2019-08-25 | entityx lib; removed lib build files | tcsullivan |
2019-08-25 | added entityx | tcsullivan |
2019-08-25 | Added Lua to lib folder and played around with EntityX before abandoning it b... | Andy Belle-Isle |
2019-08-25 | Added 'lib' to header file scanning | Andy Belle-Isle |
2019-08-25 | added SDL key events | tcsullivan |
2019-08-25 | merge: added logic and render loops | tcsullivan |
2019-08-25 | added logic and render loops | tcsullivan |
2019-08-25 | Added LuaJIT library files | Andy Belle-Isle |
2019-08-25 | Fixed link formatting again, whoops | Andy Belle-Isle |