Age | Commit message (Collapse) | Author |
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This is does because EntityX doesn't guarantee system initialization order
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don't exist
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Every entity spawned from Lua is given the "Scripted" component,
this component holds onto the Entities master table and it's idle
function
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no matter what, even if the idle func is empty
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script system
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Created type converter to-and-from Lua and C
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