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2019-09-14World can now generate its own meshAndy Belle-Isle
2019-09-14Added texture size and offset dataAndy Belle-Isle
2019-09-14Lua can now modify world size and world dataAndy Belle-Isle
2019-09-13Added SOIL and cereal to libraries list in READMEAndy Belle-Isle
2019-09-13Readded todo script from gamedev1 that can be used to find all TODOs placed i...Andy Belle-Isle
2019-09-13Lua can now register materials for worlds during world registrationAndy Belle-Isle
2019-09-13Added texture caching to the texture loading processAndy Belle-Isle
2019-09-12Ability to pass world data into LuaAndy Belle-Isle
2019-09-12add font name to Text componentClyne Sullivan
2019-09-12switch to pairsClyne Sullivan
2019-09-11added font loading code, untestedClyne Sullivan
2019-09-11World system now has a pointer to the current world, and worlds created in Lu...Andy Belle-Isle
2019-09-11Merge branch 'master' of github.com:tcsullivan/gamedev2Andy Belle-Isle
2019-09-11Made world generation a bit nicerAndy Belle-Isle
2019-09-10Started world systemAndy Belle-Isle
2019-09-10added Text component and skeleton systemClyne Sullivan
2019-09-07Added 64-bit compiling to MakefileAndy Belle-Isle
2019-09-07Added camera variable to render codeAndy Belle-Isle
2019-09-07Started extremely basic world generationAndy Belle-Isle
2019-09-07Removed EntityX pointers from script system and replaced with referencesAndy Belle-Isle
2019-09-07Flips the X axis of the normal map instead of the light direction when model ...Andy Belle-Isle
2019-09-07Player init script can now allow the player to jumpAndy Belle-Isle
2019-09-07Added physics to the script systemAndy Belle-Isle
2019-09-07Added jumping support to the playerAndy Belle-Isle
2019-09-07Added physics loop function that runs in it's own threadAndy Belle-Isle
2019-09-07Added physics system that updates entity positions and veocity in its own threadAndy Belle-Isle
2019-09-07Added new physics component that allows entities to fallAndy Belle-Isle
2019-09-04Fixed boolean saving in lua table savingAndy Belle-Isle
2019-09-04Values in entity table are now saved in the save fileAndy Belle-Isle
2019-09-03reduced shader version so intel video worksClyne Sullivan
2019-09-03Script now flips player when they go leftAndy Belle-Isle
2019-09-03lua handling movement events? ideaClyne Sullivan
2019-09-03Merge pull request #1 from tcsullivan/save-loadclyne
2019-09-03render: use tab.get for stringsClyne Sullivan
2019-09-03added load messageClyne Sullivan
2019-09-03json save and load, made GameState classClyne Sullivan
2019-09-03save json to fileClyne Sullivan
2019-09-03Start working on Lua function serializationAndy Belle-Isle
2019-09-02Trying this outclyne
2019-09-02made json names readableClyne Sullivan
2019-09-02json entity saving: coutClyne Sullivan
2019-09-02Merge branch 'master' of https://github.com/tcsullivan/gamedev2 into save-loadClyne Sullivan
2019-09-02Removed frequent Lua updatesAndy Belle-Isle
2019-09-02Merge branch 'master' of https://github.com/tcsullivan/gamedev2 into save-loadClyne Sullivan
2019-09-02Fixed flipped texture normals being displayed properly in shadersAndy Belle-Isle
2019-09-02Changed Lua Idle function namesAndy Belle-Isle
2019-09-02Added Lua update function that allows certain entities to update every loopAndy Belle-Isle
2019-09-02Made lighting a bit softerAndy Belle-Isle
2019-09-02Added LIGHTINGAndy Belle-Isle
2019-09-02Added rock asset+normal and cat normal (kinda broken)Andy Belle-Isle