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AgeCommit message (Expand)Author
2020-05-09Merge audio; handle mouse eventsClyne Sullivan
2020-05-09Merge branch 'audio'Clyne Sullivan
2020-05-09Added npcClyne Sullivan
2020-04-24Merge branch 'master' of https://github.com/tcsullivan/gamedev2 into audioClyne Sullivan
2019-10-03fixes; font mem leak fixClyne Sullivan
2019-10-02beautiful ball bounce soundClyne Sullivan
2019-10-01sound on jumpClyne Sullivan
2019-10-01Audio component loading, getting ready to playClyne Sullivan
2019-09-26remove lua puts callClyne Sullivan
2019-09-24Increased texture size for world, made world a little more detailed, and adde...Andy Belle-Isle
2019-09-23Fixed text renderingAndy Belle-Isle
2019-09-18Added UI rendering support to render loop, although fonts don't render yetAndy Belle-Isle
2019-09-18adjust for world changesClyne Sullivan
2019-09-18Added basic UI shadersAndy Belle-Isle
2019-09-17World can now draw properly, and camera follows playerAndy Belle-Isle
2019-09-17text rendering in-place; but something's missingClyne Sullivan
2019-09-17update with master; using VBOs for fontsClyne Sullivan
2019-09-16success with font loadingClyne Sullivan
2019-09-15Added event subsection of codeAndy Belle-Isle
2019-09-14World can now drawAndy Belle-Isle
2019-09-14Updated world texture loading in LuaAndy Belle-Isle
2019-09-14Lua can now modify world size and world dataAndy Belle-Isle
2019-09-13Lua can now register materials for worlds during world registrationAndy Belle-Isle
2019-09-12Ability to pass world data into LuaAndy Belle-Isle
2019-09-11Merge branch 'master' of github.com:tcsullivan/gamedev2Andy Belle-Isle
2019-09-11Made world generation a bit nicerAndy Belle-Isle
2019-09-10Started world systemAndy Belle-Isle
2019-09-07Started extremely basic world generationAndy Belle-Isle
2019-09-07Player init script can now allow the player to jumpAndy Belle-Isle
2019-09-04Fixed boolean saving in lua table savingAndy Belle-Isle
2019-09-03Script now flips player when they go leftAndy Belle-Isle
2019-09-03lua handling movement events? ideaClyne Sullivan
2019-09-03Start working on Lua function serializationAndy Belle-Isle
2019-09-02Changed Lua Idle function namesAndy Belle-Isle
2019-09-02Added Lua update function that allows certain entities to update every loopAndy Belle-Isle
2019-09-02Made lighting a bit softerAndy Belle-Isle
2019-09-02Added LIGHTINGAndy Belle-Isle
2019-09-01Scaled up entities and stopped player from flashingAndy Belle-Isle
2019-09-01Added player and rabbit texturesAndy Belle-Isle
2019-09-01THE CAT IS BACKAndy Belle-Isle
2019-09-01added player system; player moves left and righttcsullivan
2019-09-01Spread out the entities a bit on the test triangle screenAndy Belle-Isle
2019-09-01All 3 entities now play with idle functions and rendering a bit SUPER BETAAndy Belle-Isle
2019-09-01Game loop now updates position every tick, and added circular movement to dogAndy Belle-Isle
2019-08-31Upon spawning, automatically call Entity Init function if it existsAndy Belle-Isle
2019-08-31Added velocity component, and force add component dependencies when they don'...Andy Belle-Isle
2019-08-31Lua spawned entities have "Idle" functionAndy Belle-Isle
2019-08-30Added IdleFunc components to entities, this will be assigned to all entities ...Andy
2019-08-30Added Name and Render components to LuaAndy Belle-Isle
2019-08-29Replaced LuaBridge with sol2 and completely encapsulated scripting within scr...Andy Belle-Isle