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gamedev but better
Clyne Sullivan
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Scripts
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Author
2020-05-09
Merge audio; handle mouse events
Clyne Sullivan
2020-05-09
Merge branch 'audio'
Clyne Sullivan
2020-05-09
Added npc
Clyne Sullivan
2020-04-24
Merge branch 'master' of https://github.com/tcsullivan/gamedev2 into audio
Clyne Sullivan
2019-10-03
fixes; font mem leak fix
Clyne Sullivan
2019-10-02
beautiful ball bounce sound
Clyne Sullivan
2019-10-01
sound on jump
Clyne Sullivan
2019-10-01
Audio component loading, getting ready to play
Clyne Sullivan
2019-09-26
remove lua puts call
Clyne Sullivan
2019-09-24
Increased texture size for world, made world a little more detailed, and adde...
Andy Belle-Isle
2019-09-23
Fixed text rendering
Andy Belle-Isle
2019-09-18
Added UI rendering support to render loop, although fonts don't render yet
Andy Belle-Isle
2019-09-18
adjust for world changes
Clyne Sullivan
2019-09-18
Added basic UI shaders
Andy Belle-Isle
2019-09-17
World can now draw properly, and camera follows player
Andy Belle-Isle
2019-09-17
text rendering in-place; but something's missing
Clyne Sullivan
2019-09-17
update with master; using VBOs for fonts
Clyne Sullivan
2019-09-16
success with font loading
Clyne Sullivan
2019-09-15
Added event subsection of code
Andy Belle-Isle
2019-09-14
World can now draw
Andy Belle-Isle
2019-09-14
Updated world texture loading in Lua
Andy Belle-Isle
2019-09-14
Lua can now modify world size and world data
Andy Belle-Isle
2019-09-13
Lua can now register materials for worlds during world registration
Andy Belle-Isle
2019-09-12
Ability to pass world data into Lua
Andy Belle-Isle
2019-09-11
Merge branch 'master' of github.com:tcsullivan/gamedev2
Andy Belle-Isle
2019-09-11
Made world generation a bit nicer
Andy Belle-Isle
2019-09-10
Started world system
Andy Belle-Isle
2019-09-07
Started extremely basic world generation
Andy Belle-Isle
2019-09-07
Player init script can now allow the player to jump
Andy Belle-Isle
2019-09-04
Fixed boolean saving in lua table saving
Andy Belle-Isle
2019-09-03
Script now flips player when they go left
Andy Belle-Isle
2019-09-03
lua handling movement events? idea
Clyne Sullivan
2019-09-03
Start working on Lua function serialization
Andy Belle-Isle
2019-09-02
Changed Lua Idle function names
Andy Belle-Isle
2019-09-02
Added Lua update function that allows certain entities to update every loop
Andy Belle-Isle
2019-09-02
Made lighting a bit softer
Andy Belle-Isle
2019-09-02
Added LIGHTING
Andy Belle-Isle
2019-09-01
Scaled up entities and stopped player from flashing
Andy Belle-Isle
2019-09-01
Added player and rabbit textures
Andy Belle-Isle
2019-09-01
THE CAT IS BACK
Andy Belle-Isle
2019-09-01
added player system; player moves left and right
tcsullivan
2019-09-01
Spread out the entities a bit on the test triangle screen
Andy Belle-Isle
2019-09-01
All 3 entities now play with idle functions and rendering a bit SUPER BETA
Andy Belle-Isle
2019-09-01
Game loop now updates position every tick, and added circular movement to dog
Andy Belle-Isle
2019-08-31
Upon spawning, automatically call Entity Init function if it exists
Andy Belle-Isle
2019-08-31
Added velocity component, and force add component dependencies when they don'...
Andy Belle-Isle
2019-08-31
Lua spawned entities have "Idle" function
Andy Belle-Isle
2019-08-30
Added IdleFunc components to entities, this will be assigned to all entities ...
Andy
2019-08-30
Added Name and Render components to Lua
Andy Belle-Isle
2019-08-29
Replaced LuaBridge with sol2 and completely encapsulated scripting within scr...
Andy Belle-Isle
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