index
:
clyne/gamedev2
master
ui
world
gamedev but better
Clyne Sullivan
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
engine.cpp
Age
Commit message (
Expand
)
Author
2019-09-07
Removed EntityX pointers from script system and replaced with references
Andy Belle-Isle
2019-09-07
Added physics loop function that runs in it's own thread
Andy Belle-Isle
2019-09-04
Values in entity table are now saved in the save file
Andy Belle-Isle
2019-09-03
lua handling movement events? idea
Clyne Sullivan
2019-09-03
added load message
Clyne Sullivan
2019-09-03
json save and load, made GameState class
Clyne Sullivan
2019-09-03
save json to file
Clyne Sullivan
2019-09-02
made json names readable
Clyne Sullivan
2019-09-02
json entity saving: cout
Clyne Sullivan
2019-09-02
Removed frequent Lua updates
Andy Belle-Isle
2019-09-02
Changed Lua Idle function names
Andy Belle-Isle
2019-09-02
Added Lua update function that allows certain entities to update every loop
Andy Belle-Isle
2019-09-01
made all formatting match
Clyne Sullivan
2019-09-01
added player system; player moves left and right
tcsullivan
2019-09-01
All 3 entities now play with idle functions and rendering a bit SUPER BETA
Andy Belle-Isle
2019-09-01
Game loop now updates position every tick, and added circular movement to dog
Andy Belle-Isle
2019-08-31
Modified WindowSystem into full render system
Andy Belle-Isle
2019-08-31
Lua spawned entities have "Idle" function
Andy Belle-Isle
2019-08-29
Refactored script system code and added license headers
Andy Belle-Isle
2019-08-29
Started creating scripting library/namespace and added sol2 for interfacing
Andy
2019-08-28
transition to game engine
tcsullivan