Age | Commit message (Expand) | Author |
2019-09-10 | Started world system | Andy Belle-Isle |
2019-09-04 | Values in entity table are now saved in the save file | Andy Belle-Isle |
2019-09-01 | made all formatting match | Clyne Sullivan |
2019-08-29 | Fixed header in makefile | Andy Belle-Isle |
2019-08-29 | Replaced LuaBridge with sol2 and completely encapsulated scripting within scr... | Andy Belle-Isle |
2019-08-29 | Started creating scripting library/namespace and added sol2 for interfacing | Andy |
2019-08-29 | Created (very messy) script system | Andy Belle-Isle |
2019-08-28 | Can now create entities using Lua scripting | Andy Belle-Isle |
2019-08-28 | transition to game engine | tcsullivan |
2019-08-28 | Added LuaBridge support | Andy Belle-Isle |
2019-08-27 | Created basic init script | Andy Belle-Isle |
2019-08-26 | Fixed Makefile to be fully recursive | Andy Belle-Isle |
2019-08-26 | created a window class | tcsullivan |
2019-08-26 | Made lua binding c++17 compatible | Andy |
2019-08-26 | Started lua->entityx binding | Andy |
2019-08-25 | added entityx | tcsullivan |
2019-08-25 | added SDL key events | tcsullivan |
2019-08-25 | added logic and render loops | tcsullivan |
2019-08-25 | missing error return; added documentation | tcsullivan |
2019-08-25 | created a window | tcsullivan |
2019-08-25 | SDL_Init and SDL_Quit | tcsullivan |
2019-08-25 | added main.cpp | tcsullivan |