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/**
* Copyright (C) 2022 Clyne Sullivan
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef EVENTS_INPUT_HPP_
#define EVENTS_INPUT_HPP_
#include <SDL2/SDL.h>
/**
* @class KeyUpEvent
* Stores info regarding key releases.
*/
struct KeyUpEvent
{
SDL_Keycode sym;
Uint16 mod;
explicit KeyUpEvent(const SDL_Keysym& keysym) :
sym(keysym.sym), mod(keysym.mod) {}
};
/**
* @class KeyDownEvent
* Stores info regarding key presses.
*/
struct KeyDownEvent {
SDL_Keycode sym;
Uint16 mod;
explicit KeyDownEvent(const SDL_Keysym& keysym) :
sym(keysym.sym), mod(keysym.mod) {}
};
struct MouseUpEvent {
Uint8 button;
Sint32 x;
Sint32 y;
explicit MouseUpEvent(const SDL_MouseButtonEvent& mbe) :
button(mbe.button), x(mbe.x), y(mbe.y) {}
};
struct MouseDownEvent {
Uint8 button;
Sint32 x;
Sint32 y;
explicit MouseDownEvent(const SDL_MouseButtonEvent& mbe) :
button(mbe.button), x(mbe.x), y(mbe.y) {}
};
#endif // EVENTS_INPUT_HPP_
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