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/**
 * Copyright (C) 2022 Clyne Sullivan
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef EVENTS_INPUT_HPP_
#define EVENTS_INPUT_HPP_

#include <SDL2/SDL.h>

/**
 * @class KeyUpEvent
 * Stores info regarding key releases.
 */
struct KeyUpEvent
{
    SDL_Keycode sym;
    Uint16 mod;

    explicit KeyUpEvent(const SDL_Keysym& keysym) :
        sym(keysym.sym), mod(keysym.mod) {}
};

/**
 * @class KeyDownEvent
 * Stores info regarding key presses.
 */
struct KeyDownEvent {
    SDL_Keycode sym;
    Uint16 mod;

    explicit KeyDownEvent(const SDL_Keysym& keysym) :
        sym(keysym.sym), mod(keysym.mod) {}
};

struct MouseUpEvent {
    Uint8 button;
    Sint32 x;
    Sint32 y;

    explicit MouseUpEvent(const SDL_MouseButtonEvent& mbe) :
        button(mbe.button), x(mbe.x), y(mbe.y) {}
};

struct MouseDownEvent {
    Uint8 button;
    Sint32 x;
    Sint32 y;

    explicit MouseDownEvent(const SDL_MouseButtonEvent& mbe) :
        button(mbe.button), x(mbe.x), y(mbe.y) {}
};

#endif // EVENTS_INPUT_HPP_