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/*
* Copyright (C) 2019 Belle-Isle, Andrew <drumsetmonkey@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EVENTS_WORLD_HPP_
#define EVENTS_WORLD_HPP_
#include "world.hpp"
struct WorldChangeEvent
{
World* newWorld;
WorldChangeEvent(World* w) :
newWorld(w) {}
};
struct WorldMeshUpdateEvent
{
GLuint worldVBO;
unsigned int numVertex;
GLuint worldTexture;
GLuint worldNormal;
WorldMeshUpdateEvent(GLuint v, unsigned int p,
GLuint t, GLuint n) :
worldVBO(v), numVertex(p), worldTexture(t), worldNormal(n) {}
};
#endif//EVENTS_WORLD_HPP
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