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-rw-r--r--main.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/main.cpp b/main.cpp
index 0081828..6fecf20 100644
--- a/main.cpp
+++ b/main.cpp
@@ -3,9 +3,9 @@ constexpr double Aspect = 16.0 / 9.0;
constexpr unsigned Height = Width / Aspect;
#include "color.h"
+#include "object.h"
#include "ray.h"
#include "renderer.h"
-#include "sphere.h"
#include "vec3.h"
#include "view.h"
#include "world.h"
@@ -36,7 +36,7 @@ static std::chrono::duration<double> renderTime;
static color ray_color(const ray& r, int depth = 50);
static void initiateRender(SDL_Surface *canvas);
-static void showObjectControls(int index, Sphere& o);
+static void showObjectControls(int index, std::unique_ptr<Object>& o);
static void addRandomObject();
static void preview(SDL_Surface *canvas);
@@ -52,7 +52,7 @@ int main()
ImGui_ImplSDL2_InitForSDLRenderer(window, painter);
ImGui_ImplSDLRenderer2_Init(painter);
- world.add(point3(0.00, -100.50, -1.0), 100.0,
+ world.add<Sphere>(point3(0.00, -100.50, -1.0), 100.0,
Material::Lambertian, color(0.5, 1.0, 0.5));
for (auto i : std::views::iota(0, 10))
addRandomObject();
@@ -173,8 +173,8 @@ color ray_color(const ray& r, int depth)
return {};
if (auto hit = world.hit(r); hit) {
- const auto& [closest, sphere] = *hit;
- const auto [atten, scat] = sphere.scatter(r, closest);
+ const auto& [closest, object] = *hit;
+ const auto [atten, scat] = object->scatter(r, closest);
return atten * ray_color(scat, depth - 1);
} else {
const auto unitDir = r.direction().normalize();
@@ -202,25 +202,25 @@ void initiateRender(SDL_Surface *canvas)
(uint32_t *)canvas->pixels));
}
-void showObjectControls(int index, Sphere& o)
+void showObjectControls(int index, std::unique_ptr<Object>& o)
{
const auto idx = std::to_string(index);
ImGui::SetNextItemWidth(200);
- ImGui::Combo((std::string("mat") + idx).c_str(), reinterpret_cast<int *>(&o.M),
- "Lambertian\0Metal\0Dielectric\0");
- ImGui::SameLine(); ImGui::SetNextItemWidth(100);
- ImGui::InputDouble((std::string("radius") + idx).c_str(),
- &o.radius, 0.1, 0.05, "%.2lf");
+ ImGui::Combo((std::string("mat") + idx).c_str(),
+ reinterpret_cast<int *>(&o->M), "Lambertian\0Metal\0Dielectric\0");
+ //ImGui::SameLine(); ImGui::SetNextItemWidth(100);
+ //ImGui::InputDouble((std::string("radius") + idx).c_str(),
+ // &o->radius, 0.1, 0.05, "%.2lf");
ImGui::SetNextItemWidth(100);
ImGui::InputDouble((std::string("x") + idx).c_str(),
- &o.center.x(), 0.05, 0.05, "%.2lf");
+ &o->center.x(), 0.05, 0.05, "%.2lf");
ImGui::SameLine(); ImGui::SetNextItemWidth(100);
ImGui::InputDouble((std::string("y") + idx).c_str(),
- &o.center.y(), 0.1, 0.05, "%.2lf");
+ &o->center.y(), 0.1, 0.05, "%.2lf");
ImGui::SameLine(); ImGui::SetNextItemWidth(100);
ImGui::InputDouble((std::string("z") + idx).c_str(),
- &o.center.z(), 0.1, 0.05, "%.2lf");
+ &o->center.z(), 0.1, 0.05, "%.2lf");
}
void addRandomObject()
@@ -228,7 +228,7 @@ void addRandomObject()
const point3 pos = vec3::random() * vec3(6, 0.8, 3) - vec3(3, 0, 3.8);
const color col = vec3::random();
const auto mat = (int)(randomN() * (int)Material::Undefined);
- world.add(pos, randomN() * 0.3 + 0.05, (Material)mat, col);
+ world.add<Sphere>(pos, randomN() * 0.3 + 0.05, (Material)mat, col);
}
void preview(SDL_Surface *canvas)