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#ifndef COLOR_H
#define COLOR_H
#include "vec3.h"
#include <algorithm>
#include <iostream>
#define GAMMA_CORRECT
using color = vec3;
void write_color(std::ostream& out, const color& pixel_color) {
auto r = pixel_color.x();
auto g = pixel_color.y();
auto b = pixel_color.z();
#ifdef GAMMA_CORRECT
if (r > 0) r = sqrt(r);
if (g > 0) g = sqrt(g);
if (b > 0) b = sqrt(b);
#endif
// Translate the [0,1] component values to the byte range [0,255].
int rbyte = static_cast<int>(255.999 * std::clamp(r, 0.0, 1.0));
int gbyte = static_cast<int>(255.999 * std::clamp(g, 0.0, 1.0));
int bbyte = static_cast<int>(255.999 * std::clamp(b, 0.0, 1.0));
// Write out the pixel color components.
out << rbyte << ' ' << gbyte << ' ' << bbyte << '\n';
}
#endif
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