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#ifndef OBJECT_H
#define OBJECT_H
#include "color.h"
#include "ray.h"
#include "vec3.h"
#include <optional>
#include <tuple>
enum class Material : int {
Lambertian = 0,
Metal,
Dielectric,
Undefined
};
struct Object
{
point3 center;
Material M;
color tint;
Object(point3 center_, Material M_, color tint_):
center(center_), M(M_), tint(tint_) {}
virtual std::pair<color, ray> scatter(const ray& r, double root) const = 0;
virtual std::optional<double> hit(const ray& r, double tmin, double tmax) const = 0;
};
#endif // OBJECT_H
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